Forum Discussion
@SycrJohnny wrote:I Agree with most of what you say... Except of the races and amount of planets thing...
I'm getting technical here, but, this just a cluster not a whole galaxy as the other ME had...
I theory, is rather difficult that you have habitable planets in a cluster, not to mention lifeforms... (https://en.wikipedia.org/wiki/Extraterrestrial_life)
So I think that having 1 species and 5 planets is not that bad, we could have some more planets, but not too much...
The problem was the lore behind that race... I mean, I finished SP story twice, and the Angaran lore is really poor... I mean, we have more MW species new lore that the local one... Then there is the first contact situation... like it was the first time we encountered the Angaras... but later on we find that they were already in most of the planets that the Nexus races already know, like Kadara, Eladeen... And the Fauna was terrible, there were all the same animal species in all the planets... Like the animals could do space travel...
That is definitively poor writing... too much inconsistencies.
I would love to have more games on the ME:A series to explore the rest of Andromeda... Find new species... New planets, and maybe know the Kett origin and more (trying to avoid spoilers.)
But, sadly, EA told us that we can get that, so...
Another interesting link on extraterrestrial lifeforms https://www.forbes.com/sites/briankoberlein/2016/01/25/what-are-the-odds-that-aliens-exist (edit)
Fair rebuttal. BUT, what about the fact that we had turians, humans, krogan, quarians, batarians, and asari in ME 1-3? So I think we're already past the point of believable habitability. Even if it was scientifically unrealistic, it made the world seem a lot more interesting.
Fair point again that it's a cluster and not the whole galaxy. My comments in that regard were mostly aimed toward the fact that ME:A originally was supposed to have a procedural (not sure if that's the right word?) universe like Star Citizen, THEN apparently they decided to do 30 planets, THEN when they couldn't get that right, so it was cut to 5. I'm sure the actual process was a lot more complicated, but the game did not feel like the sprawling space adventure it was originally meant to be.
And of those 5 planets, two were hot deserts, one was a cold desert. Not much interesting going on scenery wise. Havarl was barely a planet.
@DoctorMcBatman wrote:Fair rebuttal. BUT, what about the fact that we had turians, humans, krogan, quarians, batarians, and asari in ME 1-3? So I think we're already past the point of believable habitability. Even if it was scientifically unrealistic, it made the world seem a lot more interesting.
Fair point again that it's a cluster and not the whole galaxy. My comments in that regard were mostly aimed toward the fact that ME:A originally was supposed to have a procedural (not sure if that's the right word?) universe like Star Citizen, THEN apparently they decided to do 30 planets, THEN when they couldn't get that right, so it was cut to 5. I'm sure the actual process was a lot more complicated, but the game did not feel like the sprawling space adventure it was originally meant to be.
And of those 5 planets, two were hot deserts, one was a cold desert. Not much interesting going on scenery wise. Havarl was barely a planet.
Again, ME 1-3 was a whole galaxy... a galaxy is made of thousands of clusters, and those have hundreds or thousand of stars with more planets...
In that probability, yes, ME 1-3 had a lot more probability of having multiple life forms that ME:A had with only one cluster.
(https://en.wikipedia.org/wiki/Milky_Way#Contents)
Now, there is no information of a "Heleus cluster" in the Andromeda Galaxy, and we know that Andromeda is way bigger that the Milky Way... But we can generally assume that a cluster is smaller than a whole galaxy.
Remember that in ME, the only way to travel between clusters was using the Mass Effect Relays, which created way faster travel paths that warp speed could (this is all in the ME Lore).
Now, to get facts Straight... ME 1-3 had a lot more species than that... you are forgetting Elcors, Hanar, Drell, Rachni, Volus, Yahg, Batarians, Vorcha and Raloi, for mentioning the "present races"... This does not surprise me considering the size of the world of ME...
Regarding the planets...
Later there are other planets that you partially expore, like Aya, the volcanic world of peebee loyalty mission (don't remember the name), Meridian (which the final mission artificial planet).
I think that Havarl could be bigger, a lot bigger, as well as Aya could have something else to explore, like noveria had in ME1.
The Nexus was really poor IMHO... They could be a lot more imaginative on the Areas, some more substation places... there were 3 regions, and 2 more that where from the Hyperion...
I mean... there is a lot of missed opportunities to expand the game if you want to be thorough, but I think that the game itself has enough to explore anyway... But the history cohession between the places and the stories within... that is what should have been polished for me... If the narrative was good, I think that the amount of worlds would be really enough.