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Darthvader99076's avatar
Darthvader99076
New Vanguard
3 years ago

Mass effect legendary Integration

I pre-ordered MEL from Gamestop a year ago and fist played it,. It was awesome but the very first update had some unintended side effects and concequences too. The Integration patch which was supposed to shorten everything really went FUBAR and somewhat destroyed the game. In Mass Effect 2 and 3 it made the Squadmates extremely weak and extra powers cut and cannot use special ammunition or are very limited and everything and the item spawn list is messed up too. Another thing is please consider adding Pinnacle Sttion back to Mass Effect but in a updated way somewhat similar to Mass Effect 3 and a side quest where you investigate a problem with the simulation was cut. Also it made the financial accruing messed up literally because you get less credits than before and Mass Effect 3 Needs to be raised. You get 10,000 credits each time you complete an N7 Objective or N7 Main Mission but everything is at a 10% markup and you only get a 5%discount where before in the original Mass Effect 3 you xould get up to a 50% discount depending on if you took all discount options while destroying the reaper tech instead of studying it. Because of this everything is so goddamn expensive in ME 2 & 3 and everything else too is messed up there is still an EXP Cap that still severely hinders your leveling up especially with squadmates in Mass Effect 3 Liara doesn't have any other Adept abilities other than Warp where before she had Throw and Lift same with other Squadmates!!!!!!  Another unintended side effect is The Geth Armory Krogan Battlemaster Armor has stopped spawning and Leveled lists for weapons and item script and spawning broken and the latest Tier of Weapons unable to spawn in and are constantly finding outdated and extremely weak equipment, the cap is put at nine million nine hundred and ninety nine thousand dollars in ME where before you could had infinite ammount you could accrue. Another thing that was actually cut out was in Mass Effect 2 at one time you could originally through multiple playthroughs aquire all the weapons on the Disabled Collector ship. You since cannot do this anymore and are able to pick up only one and not ALL WEAPONS which really sucks and is a load of *, because it helped dramatically especially on really hard difficulties and made the game a bit easier too. Another thing is with KEI-9 it would be nice to actually see The Cyberdog exlpore all of the ship and not restricted just to the cargo bay and able to take the dog onto the Citadel just like the Mabari from Dragon Age. Another thing that was cut was the Extended Fuel Cells for the Normandy. Originally in Mass Effect 2 and then if you used that save file and imported it to Mass Effect 3 the Normandy would have an increased capacity of 15,000 and strangy enough they forgot an extra zero and is 1,000 instead of 10,000.

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  • The thing that annoys me the  most about the Integration patch is that at full level caps in all 3 games is that you can't fully upgrade the skills to max level in mass effect 1 when starting a new game plus  you can reallocate the squad points for teammates but can't for Shepherd. And like I said before the squadmates are extremely weak. Tali could use Overload and special ammunition like xro and incendiary ammunition. In Mass Effect 2 The Claymore, Widow and Revenant are extremely weak and have a lack of "punch" so to speak and the damage raised for all weapons and powers and Bioticss in Mass Effect 2. Another thing is you can't shoot inactive geth on the geth ship in the Overlord DLC on Aite and also can't shoot the head arms and legs off the mechs after they are dead. It might sound strange and a bit weird but I always enjoyed doing that on the original 360 version! During Zaeed's Loyalty mission I also shoot those bloody pyjacks too. I (the player) am actually doing the Milky-Way a huge favor because they are considered to be invasive species! 

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