Forum Discussion
Exactly.
I don't use the console, because I have everything I use coded to a few keys for quick access.
I did "need" access to the Coalesced files for each game (which I now have), because there are specific changes I wanted to make. I've played through the trilogy now 20 or 30 times, and there's a specific version of the game that I enjoy best. It's not the vanilla game(s), but rather the modded interpretation that I want to play. For one example, I need to allow powers to work through shields, because that's the way biotics worked in the original book and original game. The subsequent changes in the games (ME2 / ME3) are retcons that I don't accept. I can't play that without editing the files. Thus, I "need" to be able to do so. Which I now have done. I'm having a blast. I couldn't have as much of a blast without the changes, some of which make parts of the game easier, some parts harder, but either way, altered to suit my interpretation.
Thus to emphasize one last time, I "need" to be able to make changes. I also need to be able to edit the PCC files for my complete optimum experience, but that will have to wait a bit longer.
How can you edit the coalesced ? for LeME1 and LeME2 ?
- 5 years ago
There was a coalesced editor for both games posted just a couple of hours before release. It's not posted on Nexus, but there are several "how to's", with links to it. I'd post the link here, but I'm not sure that we're supposed to. But go to the ME Legendary portion of Nexus, and you'll find it quickly.
If you've edited these files before, then ignore my next comment. If not, then I'd just say to be careful. Coalesced edits are equivalent to changing some of the game's constants, can easily screw up a save and / or require you to repair the game, and don't always work the way they would seem, because often their effects get overridden by other things in the game code. It's a fairly brutal way of modding the game, but until PCC edits are available again, it's about all we have.