4 years ago
ME1 Citadel FPS Drops
Hi, I started ME1 earlier and was having a blast...until I got to the Citadel. Now I'm just frustrated. Essentially, the game has been running pretty much perfectly at 144 FPS. However, if I walk o...
@Femmeworth Am I reading this correctly as in 79.94%(!) of CPU time in user mode is used up by GetDenuvoTimeTicketRequest in the ME1 exe? Because that looks... pretty out of the ordinary, considering that is DRM functionality.
@EA_Atic Any updates on this issue? There isn't really a lot of communication from upstream as to which of the issues in these forums are being tracked down and possible ETAs for fixes. That's not really ideal for a full price game, to be honest, and cause for a lot of frustration around various topics, imo.
@holger1405Yeah, the performance is "fine" until you finish the mission there.
@PaxnosSeems like that area is possibly broken by a Denuvo related issue. I'm not well versed in these things, though. The area only goes to crap once you finished the mission there.
Has anyone else heard of/tried using this? https://github.com/Hin🤭okami/UE-Optimizer I'm using it (not sure the best settings regarding shaders), but it seems to reduce some of the noticeable hiccups in the game and makes the problematic spots observably smoother. To be clear, it doesn't eliminate or really lessen the major stuttering spots but they don't feel as erratic. To note, I'm also using SpecialK, including its framerate limiter.
Did some testing with and without using that optimizer at the two most troubling spots in the whole game.
With

Without

With
Without
Conclusion
My testing methods were not the best but going off the graphs it doesn't seem to make too much of a difference. Though at both locations, moving the camera feels smoother. As I said, it's perceptually better to me (I have a fixed refresh rate monitor) but it by no means fixes the problem.