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I loved the mostly open world design of the planets, but hated the linear design of the quests....
You had to do main quest A to get to main quest B, to get main quest C, and so on.....rather than being able to do C, A, B, D and finally E....
You had to do Eos, then Aya, then finally a choice of two.....so many other quests you couldn't pick up in the middle or just find an item for later....no you had to WAIT until you got the quest and THEN you could find items....such as on Harval, finding Remanent relics, I travel ALL over that planet, then get the quest and when I wander back by someplace I had already been, poof item to pick up....nope couldn't snag it the first 3 times I passed by here, I had to wait until I talked to X person.......
@mcsupersport wrote:
I wander back by someplace I had already been, poof item to pick up....nope couldn't snag it the first 3 times I passed by here, I had to wait until I talked to X person.......
Yah, that bothered a lot too.
I had just realized I haven't post my vote.
The way it is, I don't approve. I could also answer that I like Open Worlds, but not like this? Both would do. I also feel that the design of things around didn't come as intended. I feel a generic copy and past feel about the worlds (I don't mean visually, each planet is very beautiful and gorgeous, never complained about scenery), where you have vaults, then you have camps, then you have bizarre NPCs strandled, some scanning of animals and plants and elements. Then we have the looting system, with inventory, and crafting ... these things are connected to the Open World scheme itself. In my humble opinion, all that need rework.
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