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The Seer profile reminds me of Adrenalin rush power in the original ME. I miss the infiltrator time dilation ability, whilst aiming with a sniper rifle time slows for a second allowing you to aim. That would be my pick if I get to pick a power for my infiltrator.
- Anonymous9 years ago
@VladVonCastein wrote:
The Seer profile reminds me of Adrenalin rush power in the original ME. I miss the infiltrator time dilation ability, whilst aiming with a sniper rifle time slows for a second allowing you to aim. That would be my pick if I get to pick a power for my infiltrator.
Yeah, but that's still thinking on battle parameters. What I have meant with that example was something that would prompt us into investigation. You see, the game revolves on that, but most of time, we are instructed to scan things, as if our scanning would do all the work itself, and we simply divine its use, or we are prompted with that "G" on the corner of the screen. This example would make us able to get some evidence out of our enhanced senses, maybe including the conclusion of having something to scan in that location as well.
There would have, of course, combat profiles. But I think profiles for all other tasks are missing, something like a SAM mode, were you would also experience the world following SAM's perceptions. That part is hazy, albeit interesting to explore.
- Anonymous9 years ago
Complementing the initial post, it could also help with abilities allotted to certain combat profiles. For example, for a Soldier or a Vanguard, you could assign up to 5-6 abilities instead of 3 (console port, you would assign 2 buttons pressed together to trigger a response). Whilst some other non-combat profiles would allow only 1 or 2 abilities allotted, given they weren't supposed to be supportive to battles.
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