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As another has pointed out, some of your ideas do seem combat based, but I like where your heart was at.
Non-combat abilities would have been great. Still would be, but I do think it might be a bit much to add at this point without pretty much starting over.
The reason I say that is because as the game is set up now, anything outside of combat is already pretty easy to do/obtain so being bale to enhance them any further would just cause this to get to that point even sooner.
I definitely like this idea however and I think combined with the idea of being able to have more than one way to accomplish something, I think it would make things amazing. This would be especially true if the way you accomplished something actually mattered in some way.
Exactly the point.
I'm mostly presenting the ideas, but I'm pretty aware that they cannot be really implemented at this stage, unless if the whole game would be reworked, aside the fact that they also would need to read this and agree with me. ^_^
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