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Re: Discussion Thread - Patch notes - Update April 6

So about the convo wheel (PC)...

Some people mentioned that convo options now have numbers. Some look like [6], while others are like [Num 1] or [Num 2]

Settings >> Controls >> Key Bindings

The convo options are now assigned to keys and the numbers *should* disappear if you clear the hotkeys out.

But if the [6] stays there, here's what I found to solve it:

Just do a "reset to default" on the controls. Then the numbers on the convo wheel should look as intended and should clear out properly if you unassign the hotkeys.

20 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago

    Still, let's hope they make it people don't have to do something to clean it up. Whomever prefers that obscenity beside dialog options should be the one to go looking for a way to turn it on.

  • V4rdyn's avatar
    V4rdyn
    9 years ago

    I found it to be pretty convenient, actually. Rather than constantly having to position the mouse over a reply, I just hit the right key and done.

    There's 1 mouse cursor. People (normally) have 5 fingers on a hand. -- yes, it's all about having reach ^^

  • Anonymous's avatar
    Anonymous
    9 years ago

    There's a difference between the use of it and displaying it in such ungraciously way. Your character doesn't blunder about with a set of red arrows and keybindings nudging his head, as they remind you how to move, shoot etc. If you bind keys for you dialog, you'll remember them by experiencing your playthrough, no need to point out. 

  • Just great now the made my fps drop from a stable 60 to 75 all the way down to 30 to 45.

    Jezus always the same old * the fix somthing but break so much more in the proces.

    Before it run stable on ultra setting now i need to tone it down all the way to medium to play with ad least 60 fps thats just bull * for a pc that is just high end and not even 3 months old.

    I can run battlefield 1 and 4 better then this game.

  • taglag45's avatar
    taglag45
    9 years ago

     1.  I do hope this fixes the Infinite loading screen, I had with some saved game's, I have had to replay large parts of the game many times, and it is discouraging.

    2. I still would like a storage chest on the Tempest.

    3.  A lot of missions that you get early on, are not actually doable, I seem to remember some on EOS that I died, and died, and died, trying to do. "Radiation Deaths"  I mean I got the Missions so I assumed they were doable.

      It would be nice if some of these could have a red letter, "Not doable at the current stage of the game" on them.

    4. Yeppers ! I am one of the people that want Omni-Gel to wipe the Glyph Puzzles.

    5. Thank you very much for the hard work, and I hope you continue Until you have repaired the, seems like large number of testy problems.

  •  ADDED

    Added I have not actually installed or allowed the patch to be installed yet, as I remember the Early patches for DAI destroying many peoples games.. I will play off line until I feel they are safe.

  • mcsupersport's avatar
    mcsupersport
    Hero+
    9 years ago

    The omni-gel you are looking for are called decryption keys...sell for about 3600 gold per in some stores....rumors of making them more available, but don't know if they did....I had some, but found the puzzles mostly easy enough to not need them....maybe when I have done the game a bunch more I will be tired of them and like you asking for a readily available hack to open them....

  • taglag45's avatar
    taglag45
    9 years ago

    QUOTE From some crossword Puzzle lover. "The omni-gel you are looking for are called decryption keys...sell for about 3600 gold per in some stores....rumors of making them more available, but don't know if they did....I had some, but found the puzzles mostly easy enough to not need them....maybe when I have done the game a bunch more I will be tired of them and like you asking for a readily available hack to open them....."

      I do not remember ever paying that much for any Omni-gel, as I recall because of the limited storage space in ME1, which was the only reason I hated ME1 over ME2.  You gathered boo-coos of it destroying items, and it really cast you nothing. Early in the game for me, "NOTE the for Me", it is rather hard to have money to throw at these easy wipe items, and avoid Items.

         I asked for Omni-Gel because it was free, for the most part in ME1.

       AND I >>>NOTE the "I" Hate the Glyph Puzzles. I do not mind the jumping around to get the Glyph s, but I truly despise the Puzzles, "PLEASE note the" "I", and from the Forum's I have seen I am not alone in this Hate.

        It is nothing to do with how easy you think they are, or that I can spend all my hard earned Money for them, It is because I hate them.  Do you under stand that... It is My opinion, that they are truly SUCKY, and I do not like them, yes I can do them, I just totally do not Like them.

  •   Added >> From the Post's I have seen, I am so glad I did not allow the Patch to be installed, I just play off line. I do not play Ping is King, games, so I will never miss the Multi play.  I will wait till I see a patch that receives mostly Positive Thank you's. 

        I can deal with the pre patch bug's.  I would have jumped right on the band wagon, had I not had previous dealings with the early Patches for DAI that toasted a lot of peoples play through s. 

  •  Also something I (Note the "I") think needs fixing is the mapping system

           Mapping system is really goofy, and sometimes almost impossible to make sense of, I find myself constantly swapping from the game to the map menu to see if I am pointed at the right object as.  Because if the quest has multiple Objects it is hard to tell which one I am pointed at, and if I have to go around a mountain I have to re-adjust it all again, I try to use the Map marker to help we stay pointed at the right one, but does not align quite right, and if it does, it will be almost be hidden by the More vibrant quest marker .  

       Why did they not allow you to make one of the multiple objects a different color, so I could easy stay on target if they were going to highlight more than one quest object at a time, from the journal.

  • Anonymous's avatar
    Anonymous
    9 years ago

    Aside the potential issues this new patch might have evoked, Addison's body language improved a lot with such small details. Her face is tired remark being explained only with a deadpan stare, but actually moving her hand to her eyes in a weary fashion, that completely nails the problem. The game needs much more improvements upon body language, specially those characters their speech is lacking.

    My face is tired before and after.


  • @taglag45 wrote:

     Also something I (Note the "I") think needs fixing is the mapping system

           Mapping system is really goofy, and sometimes almost impossible to make sense of, I find myself constantly swapping from the game to the map menu to see if I am pointed at the right object as.  Because if the quest has multiple Objects it is hard to tell which one I am pointed at, and if I have to go around a mountain I have to re-adjust it all again, I try to use the Map marker to help we stay pointed at the right one, but does not align quite right, and if it does, it will be almost be hidden by the More vibrant quest marker .  

       Why did they not allow you to make one of the multiple objects a different color, so I could easy stay on target if they were going to highlight more than one quest object at a time, from the journal.


    I admit it is a little hard to tell them apart, but with regards to the missions that have multiple locations shown at the same time, if you look closely you will see that the icon for the objective that is the closest to your current location is actually slightly larger than the rest in your compas UI 😉

    But to be honest I would love it if they would decrease the scale of the icons for the alternate distant objectives by a further 10-25%, would make it a lot easier to tell the two apart 🙂

  • Anonymous's avatar
    Anonymous
    9 years ago

    I am a long time player of mp and it was about all I used to play on 360, and I consider myself using guns over powers 90% of the time. The weapons update left a lot to be desired. While I feel like they are on the right track with bringing some of the weapons up to the point of being usable, they are still missing their mark to me. While weapons have generally been a little more useful, weapons like the halberd still feel slow and generally not worth using over weapons in the same class.

    ME3 weapons generally all felt usable at almost every level of play given enough skill as the damage was adequate enough to not drop off. I have not gotten a same feeling from Andromeda. I have noticed that the hit-boxes of units seem to be very particular in this game, and I feel that I typically have to aim for the top of the head rather than the face to get a head shot. I would like to be able to use the mattock and halberd in much the same fashion as I did the harrier in ME3, but the halberd feels more like the common version of the mattock rather than an upgrade. It shouldn't take 4-6 rounds with a Level V halberd with a lvl X on a lvl 20 soldier to take down a wraith on bronze, especially since it's rate of fire is depressingly slow.

    I find myself still leaning on the same weapons that I was before the update, which I would like not to be the case. ME3 gave us the Valkyrie, which, in the original multiplayer, did not have as high a bounce, or as slow a rate of fire. If I am getting an ultra rare weapon, It should be far superior in all areas from a common weapon.

    Rare packs in ME3 gave us broken stuff like the geth shotgun, they didn't patch it, it was left broken and epic. Even compare the Soned as an ultra rare to the Typhoon in ME3. The Soned is a strong but cripplingly  inaccurate weapon, vs the Typhoon, that gains even more accuracy when shooting behind cover, auto pierces, and has a massive damage output. Generally, I am glad I am able to use some of my old favorites in this game, I just wished they felt as good as they used to. I miss being able to mow down 10 cannibals with a typhoon and have piles of bodies under my N7 destroyer. I miss being able to take off heads like a shooting gallery with the M-99 saber.


  • Trythatagin wrote:I miss being able to take off heads like a shooting gallery with the M-99 saber.

    The Saber was easily the best sounding of all the weapons (M7 Lancer a close second) when it fired.
    Like steel being worked with a hammer on an anvil, getting those head shots was always so satisfying with that gun over any other.

  • KangQeng's avatar
    KangQeng
    New Traveler
    9 years ago

    There is no tactical advantage to using different races and different classes.  A krogan is no longer a tank, turians firearm experts, salarians tech experts, asari biotic gods.  Everyone starts off at 400 health and 200 shields whether your a krogan or salarian, it makes no sense.  I miss real krogans from ME3 and the real damage they can do up close.  Everyone hated the krogan player for insta-killing enemies with one blow until they unlocked the krogan and were hyped about it.  The headbutt they use in Andromeda seems to do the same exact damage as hitting enemies with omniblades.  So I'm asking to bring back the racial and tactical advantages of actually using different races.  I miss all of that and tend to gravitate more towards ME3 multiplayer when I'm bored and send out APEX Squads instead in ME:Andromeda.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @KangQeng wrote:

    So I'm asking to bring back the racial and tactical advantages of actually using different races.  I miss all of that and tend to gravitate more towards ME3 multiplayer when I'm bored and send out APEX Squads instead in ME:Andromeda.


    God, things just keep getting creepier, and creepier. So, in resume, we have many boolean sticks going to and fro disguised by different skins with no substantial differentiation between them? Salarian and Krogan, when engineers, are basically the same thing? That's alarming.

  • KangQeng's avatar
    KangQeng
    New Traveler
    9 years ago

    @PandaTar

    LOL hey I'm a boss with the geth engineer, I miss those flashlight heads.  They had week health but good shields and the geth turret was a life saver.  And the Volus was my combat medic, miss being fat and small hiding behind barriers being unable to hug the wall for cover cause I'm already short.  And you can't deny missing the one hit knockout the krogan used to be able to dish out until you played Andromeda.  So yeah, everyone is the same in Andromeda multiplayer, same health and shield stats, just different classes active skill abilities.  A salarian can dish out the same melee damage a krogan in multiplayer...makes no sense cause theres a cut scene where Drack lifts a gigantic piece of scrap metal from a ship so you know the krogan is physically more powerful than anyone else and you know a salarian or any other race can't do that.  But everyone does the same melee damage in multiplayer...weird and breaks the logic.

  • V4rdyn's avatar
    V4rdyn
    9 years ago

    @KangQeng Krogan with a hammer can make you go *splat*, a Salarian can poke you to death with a monomolecular omniblade, an Asari just cuts you in half with a sword or makes your head explode with biotics. Different approach, all get the job done. 🙂 Personally I wasn't exactly ecstatic when Krogan characters in ME3 just headbutted everything to death and outscored everyone else. Feels more balanced this time around. Could be just me.

  • KangQeng's avatar
    KangQeng
    New Traveler
    9 years ago

    @V4rdyn

    Just difference in skill.  Not all people I've seen using krogans have high scores unless they know what their doing.  Mostly when I do see them they're spamming grenades in bronze matches and forget they have a vicious headbutt.  Nade spammers easily die in silver or gold matches.  Personally I can own a match with just a geth engineer carrying a scoped geth assault rifle and I don't even have a skill point on hunter mode to do it.  Just rely on overload, turret and many shots to the head.  This combination, for me, has outscored krogans and nade spammers.


  • @Sir_Snuggle wrote:

    Trythatagin wrote:I miss being able to take off heads like a shooting gallery with the M-99 saber.

    The Saber was easily the best sounding of all the weapons (M7 Lancer a close second) when it fired.
    Like steel being worked with a hammer on an anvil, getting those head shots was always so satisfying with that gun over any other.


    My favorite by far. Loved putting rounds through the shield slots 😉

    https://www.youtube.com/watch?v=KQUH2vNNcPk&t

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