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Anonymous
8 years ago
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Re: Is 100% Planet Viability Earned to Easily?


@jpcerutti1 wrote:

@Vellu78 wrote:

@VitesseLumiere wrote:

I think we may be confusing Viability with Game Completion.  There are two different statistics.  You can have 100% viability and only 80% game completion in your stats.  In my opinion that is how it should be.  Viability was only meant to relate to the Pathfinder's ability to make a planet livable.  

That's true, but for me specifically the issue was hitting 100% on Voeld way way early. I had not even cleared the Kett base or defeated the Architect and it had been 100% for quite some time. Other worlds a little too fast too, but not as blatantly (propably did things in different order).

I would like a bit harsher counter, atleast forced to require the "major" things and hold at 95% or something. And not just get it to 100% automatically doing only the little fetch quests and stuff.


Voeld let me establish a colony on it without even asking/it being offered. It was the second planet I visited and it didn't even dawn on me that I probably should of until it was already there. I don't know if that decision was based off of viablilty or just a bug.


I don't think it's a bug but I think once the viability hits 40%, you get the outpost there but it's been a little while since I've done it so I can't be entirely sure.

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