Re: Mass Effect Andromeda officially dead...
@SycrJohnny wrote:I Agree with most of what you say... Except of the races and amount of planets thing...
I'm getting technical here, but, this just a cluster not a whole galaxy as the other ME had...
I theory, is rather difficult that you have habitable planets in a cluster, not to mention lifeforms... (https://en.wikipedia.org/wiki/Extraterrestrial_life)
So I think that having 1 species and 5 planets is not that bad, we could have some more planets, but not too much...
The problem was the lore behind that race... I mean, I finished SP story twice, and the Angaran lore is really poor... I mean, we have more MW species new lore that the local one... Then there is the first contact situation... like it was the first time we encountered the Angaras... but later on we find that they were already in most of the planets that the Nexus races already know, like Kadara, Eladeen... And the Fauna was terrible, there were all the same animal species in all the planets... Like the animals could do space travel...
That is definitively poor writing... too much inconsistencies.
I would love to have more games on the ME:A series to explore the rest of Andromeda... Find new species... New planets, and maybe know the Kett origin and more (trying to avoid spoilers.)
But, sadly, EA told us that we can get that, so...
Another interesting link on extraterrestrial lifeforms https://www.forbes.com/sites/briankoberlein/2016/01/25/what-are-the-odds-that-aliens-exist (edit)
Fair rebuttal. BUT, what about the fact that we had turians, humans, krogan, quarians, batarians, and asari in ME 1-3? So I think we're already past the point of believable habitability. Even if it was scientifically unrealistic, it made the world seem a lot more interesting.
Fair point again that it's a cluster and not the whole galaxy. My comments in that regard were mostly aimed toward the fact that ME:A originally was supposed to have a procedural (not sure if that's the right word?) universe like Star Citizen, THEN apparently they decided to do 30 planets, THEN when they couldn't get that right, so it was cut to 5. I'm sure the actual process was a lot more complicated, but the game did not feel like the sprawling space adventure it was originally meant to be.
And of those 5 planets, two were hot deserts, one was a cold desert. Not much interesting going on scenery wise. Havarl was barely a planet.