Re: Scaling Past Level 80
@mckrackin5324 I agree with you 100%. Games need to get more creative with making enemies difficult in my opinion rather than just giving them more health.
Longer doesn't equal more difficult... it equals things being more tedious.
Take the Architects for example. Once you know their pattern, they're actually fairly easy to kill. The only question is how long am I going to have to be doing the same *.
To me, they were a missed opportunity. Facing the same exact thing several times instead of facing different versions with different methods of fighting.
The crazy thing is, I felt like they got this right (or came closer to it) in Dragon Age Inquisition when it came to dragon fights. Fighting one high dragon was not like facing another. At least not for me as they used different tactics and abilities.
Also, trash mobs need to stay trash. Sure there can be enemies that will stay a threat, but I need to see the fruits of my labor sometimes in the form of enemies that once gave me a hard time getting easily owned.