Re: Shadow Striping in Mass Effect 3
In Coalesced.bin, change ShadowTexelsPerPixels from 1.27324 to 4 (the value used in ME2, which did not have this problem). This fixed it for me.
An explanation of what this setting does can be found here: https://tera-forums.enmasse.com/forums/general-discussion/topics/ini-tweaks-and-performance-guide
ShadowTexelsPerPixel= I am not entirely sure what the definition of this setting is, but I'll tell you what I've experienced it as. Let say there is a huge mob and a small mob. If the huge mob is stand next to the small mob, and your looking at them both, the huge mob will have a very large shadow compared to the small mob. But if the huge mob is far away, its possible that the large mobs shadow will be equally as big( in pixel count) as the small mob's shadow. So what this option does is it changes not how far you see shadows, or how many shadows you see, but how many pixels on your screen shadows will take up. So if you set this sufficiently high, you will see almost every shadow from every creature. But if it isnt high enough, you will start to see the very smallest (pixel count) shadows no longer render. So to define this line in other words it could be called "Amount of screen space taken up by rendered shadows". Larger shadows taking precidence.
Basically, if the value is too low, then the game will limit the amount of shadows displayed on a character. Some parts are shadowed, others are not, which results in the striping effect.
EDIT: I've bolded the most important parts.