Forum Discussion
In Coalesced.bin, change ShadowTexelsPerPixels from 1.27324 to 4 (the value used in ME2, which did not have this problem). This fixed it for me.
An explanation of what this setting does can be found here: https://tera-forums.enmasse.com/forums/general-discussion/topics/ini-tweaks-and-performance-guide
ShadowTexelsPerPixel= I am not entirely sure what the definition of this setting is, but I'll tell you what I've experienced it as. Let say there is a huge mob and a small mob. If the huge mob is stand next to the small mob, and your looking at them both, the huge mob will have a very large shadow compared to the small mob. But if the huge mob is far away, its possible that the large mobs shadow will be equally as big( in pixel count) as the small mob's shadow. So what this option does is it changes not how far you see shadows, or how many shadows you see, but how many pixels on your screen shadows will take up. So if you set this sufficiently high, you will see almost every shadow from every creature. But if it isnt high enough, you will start to see the very smallest (pixel count) shadows no longer render. So to define this line in other words it could be called "Amount of screen space taken up by rendered shadows". Larger shadows taking precidence.
Basically, if the value is too low, then the game will limit the amount of shadows displayed on a character. Some parts are shadowed, others are not, which results in the striping effect.
EDIT: I've bolded the most important parts.
- holger14059 years agoHero+
Wow, that's the second relevant necropost I saw in a day. Must be something in the Air. 😉
A little advise, if you tell somebody to edit the the "Coalesced.bin" of ME3 you also need to tell him where he can find the Tool to do so. ME3 - Coalesced Utility
(For everyone, make a Backup of your "Coalesced.bin" before you use the tool)
Don't take this Post as a critique, that's not my intention, in the contrary, I like the fact that you try to help people.
- Forkinater8 years agoSeasoned NoviceI'm having this same issue and I could really use someone's help. I have edited so many shadow variables (one at a time) and nothing seems to work.
Before anyone suggests repairing my game or completely re installing, I've done this many times. I just want this gone.
. I've tried changing shadowdepthbias to many other values in a large range between 0 and 1 and nothing actually make a it go away besides disabling dynamic shadows.
Here's some screenshots of the issue
http://m.imgur.com/a/vNqin- holger14058 years agoHero+