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Re: (Still) Rendering thread exception problem - does this help?

Could you post a dxdiag file? The most common cause for this is unsupported hardware / driver.

Could you also disable the mods just to be absolutely sure they're not the cause? It may be possible it was caused by something else two years ago.

There's also one specific mission that triggers this error. It's the one on the Citadel where the guy near Flux wants you to get some drugs for him at Michele's clinic. If that mission is active, finish it as quickly as possible.

12 Replies

  • I made a copie of ALL my vanilla files ... I thing I could try to chance them and look then. 🧙

    I will try to make a dxdiag file. 😉

    - I crashed talking to Garrus for the first time, BEFORE I tal kto the council for the first time.

    - I crashed when I talked for the first time with the council.

    - I crashed talking with Udina and Anderson AFTER the council.

    - I crashed when I talked to the Volos vendor in the market.

    - I crashed talking to the barkeeper ... when you leave the human embassy you dont go to the left (lake), you go du the right (behind the friendly asari). There is a little bar. I think you can meet Nassana here, but right now she don't talk to me. 3 times. Every time I try to speak with him.

    I was NOT near the Flux right now .... 🐱 I just arrived at the council ....

    But Eden Prime was great ... everything was all right. And I chanced NOTHING between Eden Prime and the Citadell. 🤭

    THANKS! â¤ī¸

    EDIT:

    This EA information about making a dxdiag File is GREAT! Didn't know that EA have such good tutorials. 😃 What can I do with this really large file now?

  • Rappeldrache's avatar
    Rappeldrache
    8 years ago

    Hello,

    right now I'm still "working" on the problem. I have re-installed EVERYTHING. And I have done something .... don't laugh: I have started the game through Origin and NOT through the MassEffect.exe (C / Binaries folder). Till I start the game through Origin I dit not had this problem again (WITH mods). BUT: I checked it just for about 5 or 6 times.So: It's NOT sure.

    I will update my experience here for other users, who may have this problem, too.

    Attention: The Origin updates for Mass Effect 1 sometimes takes a bit. Happen to me that the Update came some time AFTER the installation. I installed the mods directly after the game installation.  And than I was surprised when Origin updated the game. If this happen: You have to re-install ALL the mods again (especially MEUITM). 😉

    (Sorry for my english â˜šī¸ )

  • Rappeldrache's avatar
    Rappeldrache
    8 years ago

    I still have the bug. Just happen AFTER I talked for the first time to the council.

    I don't understand it: I had the Bug without any mods 2 years ago, with an Nvidia Grafikcard. Now I have the same bug, but this time I have mods, meanswhile I made a "Format C" and I have a (newer) AMD Grafikcard. SO I don't think it have something to do with the Grafikcard or the mods.

    Friends of mine play the game and NEVER have this bug .... I don't understand ....

    Somebody have an idea? Please. â˜šī¸

    EDIT: I just try to play in Compatability with Win7. Again the bug.

  • Rappeldrache's avatar
    Rappeldrache
    8 years ago

    New day, new fun with my personal bug 😉

    - I tried this one, don't work:

    It's this line: TEXTUREGROUP_Environment_1024=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1)
    Scale back the MinLODSize value to 2048:
    TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=-1)
    And it should work now. If it doesn't work, try a lower value for either the Min or Max value, whatever works for you. 

    (found it here: http://fextralife.com/forums/p5062267/rendering-thread-exception/ )

    I made the comp. to Win Vista.

    All together a bad idea, I still have the old bug and a few new bugs, too. I "remade" it and the new bugs are gone. Old bugs are still here .... I would miss them ....

    ----------------------------------------------------

    Idea: Installing the Patch 1.2 manual. â˜šī¸ Can't start the Patch Installer cause he don't find the .exe. â˜šī¸ (I know - the Patch should be incluted in the version now ... but I could give it a try).

  • Rappeldrache's avatar
    Rappeldrache
    8 years ago

    It could be ... that I have a solution .... I played today about 4 hours on the citadel without an crash .... I have installed everything new, but I thing the solution was this here. I quote:

    "Additional graphical improvements can be had with the following Bioengine.ini tweaks (these are not required to run the mod and these tweaks will work with vanilla Mass Effect)
    Important: bioengine.ini tweak to fix many normal maps in the game without requiring TexMod. This file is located: x:\\Users\\xxx\\Documents\\BioWare\\Mass Effect\\Config

    **Note any typos will break the game and cause crashes so be careful here** All mistakes can be fixed but if you avoid typos it will save a headache in the long run.
    Typos here will typically display an error message along the lines of "attempting to load unused mip #0 for texture2D" at crash. If you see that check for typos there is no other cause.

    Find the following 3 entries:
    TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)
    TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0)
    TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)

    And change them to:
    TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

    This will allow you the highest detailed normal maps the game can render without needing TexMod which allows me not to have to modify many many normal maps.

    Dynamic Shadow Fix
    Use the following Bioengine.ini tweaks:

    Find the following entries:
    DepthBias=0.030000 or(0.012 if you restored to pre-official 1.2 patch values)
    MinShadowResolution=32
    MaxShadowResolution=512
    ShadowFilterQualityBias=0

    And change them to:
    DepthBias=0.006000
    MinShadowResolution=32
    MaxShadowResolution=4096
    ShadowFilterQualityBias=4

    (this is NOT from me, it's from here: http://www.nexusmods.com/masseffect/mods/1/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmasseffect%2Fajax%2Fmoddescription%2F%3Fid%3D1%26preview%3D&pUp=1 )

    The error I made - Attention please:

    The 4 lines to chance at the "Dynamic Shadow Fix" are NOT togehter. The last line stands alone (search a little bit). And all 4 lines have to be chanced TWICE!! Two times.

    Thanks for your attention - if it don't work, I'll will be back .... 😇

  • holger1405's avatar
    holger1405
    Hero+
    8 years ago

    @Rappeldrach


     


    @Rappeldrache wrote:

    The error I made - Attention please:

    The 4 lines to chance at the "Dynamic Shadow Fix" are NOT togehter. The last line stands alone (search a little bit). And all 4 lines have to be chanced TWICE!! Two times.


     That is indeed a common mistake when it comes to changes in the "BIOEngine.ini" for MEUITM. But then the game should have run with a vanilla "BIOEngine.ini" without problems.

  • @holger1405

    I had thre same error with a vanilla game. Fresh installation, NO mods. â˜šī¸

    UPDATE:

    I still have the error, BUT not sooo often as before. And I found a little trick witch helps me to play a "80% normal game" . When I talk to somebody and you can ask this NPC about more topics (left side of the dialouge wheel): There are a few keyswords you can talk about. I NEVER ask for more than two! Than I quit the talk, quicksave, start the talk again, two keywords, leave talk and so on ... Sometimes it happen that I crash also in a normal talk, but this happen not really often. I'm really happy that I have the option to quicksave.

    A friend of mine try to find out where this problem come from ... if we (he) could solve it ..... I will wirte here if he found a solution or a further information.

  • holger1405's avatar
    holger1405
    Hero+
    8 years ago

    @Rappeldrache

    Please go to your Reliability monitor (Press the windows key and "R" at the same time and copy or type "perfmon /rel" (without the quotes) in > ENTER and look if it has ME entries.

     If yes double click at the last one, copy it to the clipboard, (Bottom left corner) save it to a text file and load it up together with the DxDiag. You can do that with the "choose file" button at the bottom right corner of the reply window.

  • I just finished Mass Effect 1 .... and I could play ... a bit, with me: "Don't ask to mutch-trick". It was not easy and I got a few crashes, but I finally got it ....

    So I will move on to Mass Effect 2 now .... sorry. â˜šī¸

  • Anonymous's avatar
    Anonymous
    7 years ago
    Approved

    I've been having the same issue as the guy above. I tried his solution in the end but it didn't do anything. I don't really know what to do. I attached a pic with the exact problem that displays. 

    Thread exception

    unused mip #0 for Texture 2D

    and so on. 

    The pic has the actual lines but yeah. I'm lost.

    May I also add that I'm using MEIUTM and ALOT texture mods. I really don't feel like reinstalling but if I have to then maybe.

  • holger1405's avatar
    holger1405
    Hero+
    7 years ago

    @Oilujreyes

    This is with high probability a mod problem.

    Did you edited the ME1 INI files?

    Do you have a backup of your vanilla game files?

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