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I still have the bug. Just happen AFTER I talked for the first time to the council.
I don't understand it: I had the Bug without any mods 2 years ago, with an Nvidia Grafikcard. Now I have the same bug, but this time I have mods, meanswhile I made a "Format C" and I have a (newer) AMD Grafikcard. SO I don't think it have something to do with the Grafikcard or the mods.
Friends of mine play the game and NEVER have this bug .... I don't understand ....
Somebody have an idea? Please. ☹️
EDIT: I just try to play in Compatability with Win7. Again the bug.
New day, new fun with my personal bug 😉
- I tried this one, don't work:
It's this line: TEXTUREGROUP_Environment_1024=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1)
Scale back the MinLODSize value to 2048:
TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=-1)
And it should work now. If it doesn't work, try a lower value for either the Min or Max value, whatever works for you.
(found it here: http://fextralife.com/forums/p5062267/rendering-thread-exception/ )
I made the comp. to Win Vista.
All together a bad idea, I still have the old bug and a few new bugs, too. I "remade" it and the new bugs are gone. Old bugs are still here .... I would miss them ....
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Idea: Installing the Patch 1.2 manual. ☹️ Can't start the Patch Installer cause he don't find the .exe. ☹️ (I know - the Patch should be incluted in the version now ... but I could give it a try).
- 9 years ago
It could be ... that I have a solution .... I played today about 4 hours on the citadel without an crash .... I have installed everything new, but I thing the solution was this here. I quote:
"Additional graphical improvements can be had with the following Bioengine.ini tweaks (these are not required to run the mod and these tweaks will work with vanilla Mass Effect)
Important: bioengine.ini tweak to fix many normal maps in the game without requiring TexMod. This file is located: x:\\Users\\xxx\\Documents\\BioWare\\Mass Effect\\Config
**Note any typos will break the game and cause crashes so be careful here** All mistakes can be fixed but if you avoid typos it will save a headache in the long run.
Typos here will typically display an error message along the lines of "attempting to load unused mip #0 for texture2D" at crash. If you see that check for typos there is no other cause.
Find the following 3 entries:
TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)
And change them to:
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
This will allow you the highest detailed normal maps the game can render without needing TexMod which allows me not to have to modify many many normal maps.
Dynamic Shadow Fix
Use the following Bioengine.ini tweaks:
Find the following entries:
DepthBias=0.030000 or(0.012 if you restored to pre-official 1.2 patch values)
MinShadowResolution=32
MaxShadowResolution=512
ShadowFilterQualityBias=0
And change them to:
DepthBias=0.006000
MinShadowResolution=32
MaxShadowResolution=4096
ShadowFilterQualityBias=4(this is NOT from me, it's from here: http://www.nexusmods.com/masseffect/mods/1/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmasseffect%2Fajax%2Fmoddescription%2F%3Fid%3D1%26preview%3D&pUp=1 )
The error I made - Attention please:
The 4 lines to chance at the "Dynamic Shadow Fix" are NOT togehter. The last line stands alone (search a little bit). And all 4 lines have to be chanced TWICE!! Two times.
Thanks for your attention - if it don't work, I'll will be back .... 😇
- holger14059 years agoHero+
@Rappeldrach
@Rappeldrache wrote:
The error I made - Attention please:
The 4 lines to chance at the "Dynamic Shadow Fix" are NOT togehter. The last line stands alone (search a little bit). And all 4 lines have to be chanced TWICE!! Two times.
That is indeed a common mistake when it comes to changes in the "BIOEngine.ini" for MEUITM. But then the game should have run with a vanilla "BIOEngine.ini" without problems.
- 9 years ago
I had thre same error with a vanilla game. Fresh installation, NO mods. ☹️
UPDATE:
I still have the error, BUT not sooo often as before. And I found a little trick witch helps me to play a "80% normal game" . When I talk to somebody and you can ask this NPC about more topics (left side of the dialouge wheel): There are a few keyswords you can talk about. I NEVER ask for more than two! Than I quit the talk, quicksave, start the talk again, two keywords, leave talk and so on ... Sometimes it happen that I crash also in a normal talk, but this happen not really often. I'm really happy that I have the option to quicksave.
A friend of mine try to find out where this problem come from ... if we (he) could solve it ..... I will wirte here if he found a solution or a further information.
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