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Hello,
right now I'm still "working" on the problem. I have re-installed EVERYTHING. And I have done something .... don't laugh: I have started the game through Origin and NOT through the MassEffect.exe (C / Binaries folder). Till I start the game through Origin I dit not had this problem again (WITH mods). BUT: I checked it just for about 5 or 6 times.So: It's NOT sure.
I will update my experience here for other users, who may have this problem, too.
Attention: The Origin updates for Mass Effect 1 sometimes takes a bit. Happen to me that the Update came some time AFTER the installation. I installed the mods directly after the game installation. And than I was surprised when Origin updated the game. If this happen: You have to re-install ALL the mods again (especially MEUITM). 😉
(Sorry for my english ☹️ )
- 9 years ago
I still have the bug. Just happen AFTER I talked for the first time to the council.
I don't understand it: I had the Bug without any mods 2 years ago, with an Nvidia Grafikcard. Now I have the same bug, but this time I have mods, meanswhile I made a "Format C" and I have a (newer) AMD Grafikcard. SO I don't think it have something to do with the Grafikcard or the mods.
Friends of mine play the game and NEVER have this bug .... I don't understand ....
Somebody have an idea? Please. ☹️
EDIT: I just try to play in Compatability with Win7. Again the bug.
- 9 years ago
New day, new fun with my personal bug 😉
- I tried this one, don't work:
It's this line: TEXTUREGROUP_Environment_1024=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1)
Scale back the MinLODSize value to 2048:
TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=-1)
And it should work now. If it doesn't work, try a lower value for either the Min or Max value, whatever works for you.(found it here: http://fextralife.com/forums/p5062267/rendering-thread-exception/ )
I made the comp. to Win Vista.
All together a bad idea, I still have the old bug and a few new bugs, too. I "remade" it and the new bugs are gone. Old bugs are still here .... I would miss them ....
----------------------------------------------------
Idea: Installing the Patch 1.2 manual. ☹️ Can't start the Patch Installer cause he don't find the .exe. ☹️ (I know - the Patch should be incluted in the version now ... but I could give it a try).
- 9 years ago
It could be ... that I have a solution .... I played today about 4 hours on the citadel without an crash .... I have installed everything new, but I thing the solution was this here. I quote:
"Additional graphical improvements can be had with the following Bioengine.ini tweaks (these are not required to run the mod and these tweaks will work with vanilla Mass Effect)
Important: bioengine.ini tweak to fix many normal maps in the game without requiring TexMod. This file is located: x:\\Users\\xxx\\Documents\\BioWare\\Mass Effect\\Config
**Note any typos will break the game and cause crashes so be careful here** All mistakes can be fixed but if you avoid typos it will save a headache in the long run.
Typos here will typically display an error message along the lines of "attempting to load unused mip #0 for texture2D" at crash. If you see that check for typos there is no other cause.
Find the following 3 entries:
TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)
And change them to:
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
This will allow you the highest detailed normal maps the game can render without needing TexMod which allows me not to have to modify many many normal maps.
Dynamic Shadow Fix
Use the following Bioengine.ini tweaks:
Find the following entries:
DepthBias=0.030000 or(0.012 if you restored to pre-official 1.2 patch values)
MinShadowResolution=32
MaxShadowResolution=512
ShadowFilterQualityBias=0
And change them to:
DepthBias=0.006000
MinShadowResolution=32
MaxShadowResolution=4096
ShadowFilterQualityBias=4(this is NOT from me, it's from here: http://www.nexusmods.com/masseffect/mods/1/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmasseffect%2Fajax%2Fmoddescription%2F%3Fid%3D1%26preview%3D&pUp=1 )
The error I made - Attention please:
The 4 lines to chance at the "Dynamic Shadow Fix" are NOT togehter. The last line stands alone (search a little bit). And all 4 lines have to be chanced TWICE!! Two times.
Thanks for your attention - if it don't work, I'll will be back .... 😇
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