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Re: What is the possibility of Mass Effect™: Andromeda getting Mods?

It doesn't need to be a tool. They just need to provide a quick way to access the data files. 

Once people have access to the hair, eyes, textures etc. and the data files for powers, guns etc. the mods will naturally flow.

What's taking the time now is that with the Frostbite engines modders need to use HEX to edit offsets. In ME3 you were able to edit a fairly easily readable coalesced.ini file that contained much of the game's underlying data. But since it's hex the modders have to create a tool to extract the files, locate the data offsets, present that in an easily viewable and editable format for the average person, and then after editing save that data back into the game file format. 

So the community doesn't necessarily need formal modding tools like they released for Dragon Age Origins at all in order to do what it needs to. And I don't think giving access to data tables has anything to do with licensing issues with third parties. 

There are mods for DA:I which uses the same engine, they are just a pain in the a* to make. 

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