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Yeh reaction to fire seems to be around 110m, reaction to sight is around 105m.
And you can shoot most things at around 120m.. so they just stand there and die.
Need Ai to react to player at around 150m. Los. And fire at 100m. So when you approach within 150m target runs for cover. Also need ai to remain in place so that if you leave spawn range and return ai is still there. Would effect lag of game tho, with more units being loaded. But as is, you can drive past a camp, then go out of spawn range, turn around and return and camp is empty.
I don't think, that with modern day PC's there will still be lag, when you increase the AI.
Or, not noticable.
But yes, it is sad that the AI is beyond dumb.
It would be even sweeter if the enemy, when forced in cover and no ability to return fire, would have the possibility to call in support, that has the IQ to flank you, or even come in from behind, to pinch you.
Maybe a counter-sniper team, just within range, but well hidden, like you would be, so you have to figure out where they come from.
They should also remove the red dots on the compass, making it even harder.
It is possible to do, not easy, but possible...
- Anonymous9 years ago
nah nah nah..
Red dots stay.. otherwise some pesky ai will fall into a crate and you can never find him and you're always in combat and missions don't complete and so on.. at least if you know which way he is.. you can find the crate he's in and kill im.
I remember the red dots on compass being discussed in forums during ME1.. people were like it's cheating.. how do you know they're there.. and the rest answered.. technology.. yah know.. heat sensitive scanning.. etc. Red dots are good. Kett in crates are not. Fiends in Loot Crates is just evil.
Think there's at least two of those WTF moments.. *pushes button* Bzzzttt.. FIEND... "OH...BALLS" And fiends in crates aren't red dots until they're not in crates.. but trying to eat you.
(my spelling sucks)
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