Simple and Fair Idea to fix annoying and undeserved instant kills in multiplayer.
- 13 years ago
I think it's best you post this over at the BioWare Social Network in the Gameplay or Multiplayer forum.
But to be honest - with your suggestions, insta-kills would effectively be negated. They are meant to be a punishement for getting too close to the bosses. Since the Banshee magnet hand got mostly fixed I've never been grabbed when I didn't deserve it. As for the vanguard - you should get punished for charging into a Banshee, plain and simple. As for Phantoms - especially on higher difficulties the force of your charge is important, so you'd better spec into the power/force bonus tree of your passive skill-set. This way they can get staggered when you charge them and their insta-kill is disabled for this time.
Especially the quicktime event would make an insta-"kill" an insta-"laugh". When did you last fail the quicktime-event from a Husk-attack? Plus, this would need considerable development effort. With the last DLC coming out tomorrow, I don't think they'll change parts of the game this drastically anymore, you're 1 year too late for that.