Forum Discussion
8 years ago
Welp, that just killed any interest I had in paying any attention to that system.
- ApprovedAnonymous8 years agoAnd strike teams seem to get debuffs at random by failing any mission. Eventually rendering teams useless. And there's nothing you can do about it.
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What we need is like a rehab functionality. Take a team off ops for say 24 hours, spend some mission funds, and have a %chance to remove a debuff from said team.
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I hate auto spell- ApprovedAnonymous8 years ago
Negative traits don't necessarily have to keep you from your missions. Before I figured out the strike teams, I was sending them on everything regardless of chance of success.I figured the XP would be better than not leveling up. My worst team has four negative traits but still does just fine. I reject missions without at least 60% chance of success with most of them being 80% or better. They almost never fail. When they do, no negative traits for missions with a high chance of success.
- ApprovedAnonymous8 years agoMy lead team (lvl20), lost 4 missions back to back, all 4 had a 94% for success. After that last mission they picked up a debuff. Kind of pissed me off.