@mckrackin5324 wrote:
Not many players own a machine that can render both the Tempest AND the world outside the window.
This takes a considerable amount of computing power.
It won't render your view from the window. It would have to render the whole world as if you were standing in that spot.
So NPCs walking around where you can't see them,would still be rendered.
So all the interactions in the ship and the world outside would have to be active.
They could make a generic view for the windows that didn't actually represent the active world but then your overseeing of the colony would not be accurate. Just a static landscape that never changes or evolves.
Or put terminals in all landing zones with access to email,strike teams etc etc
Hell,this stuff should be on your Omni-Tool.
It lands in the same spot every time, just show a still or animated image where the windows are, and you have to go through loading doors on the tempest anyway so you'd just go through a load door by having the hangar doors open, loading the world around you and just the cargo bay (Or other entrance), then the doors close and unload, ect.