I couldn't possibly agree with you more! I'm light sensitive when it comes to newer games and their overuse of bright lights/lighting. Havarl was the first area in the game that wasn't overly bright, then the flashlight turns on and you can't turn it off. Any time something is close to the player it glares so bright it causes eye-strain. The Devs gave the Nomad headlights you can toggle, but decided not to for the player??
Then there's the fact that this game takes place in 2185 and they apparently have mastered inter-galactic space travel but their flashlights are still from 2017. Like it would've been so hard to have a flashlight dim itself if an object is near. Why can't games just use a flashlight with uniform diffusion? Stop replicating those old * D cell flashlights. And easy on the glare from reflections off smooth surfaces.