Forum Discussion
Yeah, I've complained about this in other threads but the audio needs to be tweaked. Companions sometimes take a while to catch up with you, but even if they are relatively near but behind you, you can barely hear their lines. This is definitely something they need to change.
Now that I know the problem I make sure to check that companions are near and that I angle myself the best way possible but it's something I'd rather not be worrying about at all. For that matter I also don't like how you can only speak to npc's when you're facing them the right way. Sometimes this facing is blocked or npc's are walking away. That's a bit annoying as well.
They can't 'fix' this. They should totally reset the dialogue system, and that cannot be done. Lez just hope they keep this in mind for 'Andromeda II'.... just as they should keep in mind many things.
- Vellu789 years agoSeasoned Ace
Two ways they could improve this.
1) Have participants in a certain dialog "warp" in place. Works for cut-scene dialogue, but not random dialogue in the world.
2) Ignore the range, so we can hear what everyone is saying. Immersion breaking but better than what we have now.
- ApprovedAnonymous9 years ago
I have to say i do miss the paragon/renegade options from the old game and I get that bioware is trying something new.. I'm generally a paragon player but the main issue I have is that most of the options are be really nice,slightly less nice or sarcastic... there no renegade/be a complete * option. Hopefully as others have said is that they keep this in mind for other game/dlc.. I do still however enjoy the game but have the option for being good or bad per say makes a playthrough seem more unique and emmersive
- Psych0_Trauma9 years agoNew Adventurer
^ without the P/R system either Ryder just seems bland. ALSO Scott was in the ALLIANCE for phoques sake....and he's being portrayed as some * boyscott half the time.
- 9 years ago
@Vellu78 wrote:
Two ways they could improve this.
1) Have participants in a certain dialog "warp" in place. Works for cut-scene dialogue, but not random dialogue in the world.
2) Ignore the range, so we can hear what everyone is saying. Immersion breaking but better than what we have now.
Yeah, or pre-record cutscenes as it used to be and then just use play-back when triggered. Because sound/ audio is not there. Also music is almost non-existent in cutscenes. ://
Also, they could work on overlapping dialogues. Sometimes you can hear 2-3 lines at once LOL
- ApprovedAnonymous9 years ago
i'm concerned that there's no longer a bioware forum, as you can't have a useful discussion on twitter... and it seemed poorly organized last time i've used it (been a long while i admit). so i feel bioware isn't in a position to hear the feedback from their fan base, even if they wanted too. under the current circumstances i don't see the current bioware catering to the fan-base anymore, i just don't think it's possible given the current setup bioware has created.
so, i'm not really hopeful for improvements based on player feedback. *sigh*
- 9 years ago
@Kwisatzz88 wrote:
They can't 'fix' this. They should totally reset the dialogue system, and that cannot be done. Lez just hope they keep this in mind for 'Andromeda II'.... just as they should keep in mind many things.
Exactly! Better invest time in Andromeda 2. Can't wait!
They will still fix stuff in current game though, as they announced, but will surely take a while given the amount of content.