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You're really just pulling this thread off track now.
This thread is about the development hell that ME:A apparently went through and I just said that it explains a lot although I can't blame the odd changes to Sara's face with that.
So that point still stands. Regardless of your personal views, I still fail to see a correlation between making Sara Ryder totally different from the model they used for her and why they made her face rather clownesque and cartoony which many people will see as ugly, especially since it's not the general look of the game. She is the odd one out and that's what makes it extra weird. But even then I cannot think of a reason why they would do that. Reading this article did give me lots of insights about many odd things in this game like the poor lighting and audio work, but the simple point still remains, I do not see a reason there that explains what has become the poster version of Sara Ryder.
So my quest for answers continues!
@EgoMania wrote:
You're really just pulling this thread off track now.
I see that differently, it is important to know if they really did make this decision or not. Especially in regards to the development processes.
Imho, and I said it in the post before, I don't think that the looks of the female main character is in anyway crucial for the quality of the game nor do I belief that there was any "Big Thinking" behind it. Or in other words, I don't believe that the problems in the development process had any influence on the look of Sara Ryder.