Forum Discussion
I can't upvote multiplayer posts enough! The team in charge of multiplayer needs to take good long ganders at the forums, everyone says the same thing and if you play it we are right! Bronze isn't TOO bad with high level characters and weapons, but it still feels like a majority of stuff is a bit too weak in bronze. My cyclone rank 2 would take half a mag (25 bullets) to kill an assembler. That is just way too long, should be 10-15 at most. The enemies act like they are really strong (because they are) but they aren't designed to be, especially not your basic enemies. A 1v1 with a raider in silver can be pretty intense without an insanely op sniper. I think balancing is a huge problem, but so is the way you get xp compared to ME3. In ME3 you ranked up CLASSES, not characters. This led to less focus on characters and more on how you would adjust your points. XP in andromeda is PAINFULLY slow! 8 bronze matches and ONE character is barely level 9, where as in 3 you could be around level 13 with the entire class. I think xp needs to be dramatically increased (same with credits, way too slow compared to 3) and a vast majority of guns/powers need sizable buffs to most stats. Good post
- 9 years ago
I would say that bronze is too hard for total noobs, and I am a fairly decent player having issues in current bronze. Well, lets wait for tomorrow, current multiplayer could be easily corrected.
- 9 years ago
I fear they are going to take WAY too long to make any meaningful changes to multiplayer which is a shame. Atleast ME3 multiplayer is decently active on PC so I can play that and still support Bioware until they eventually get around to fixing Andromeda.
- 9 years ago
😬I have been playing for several days in multiplayer matches and noticed the AI enemies tend to always know where you are on the map even when you hide its like they see you through walls and will auto seek on you like heat seeking missiles no matter your position.
If i am hiding behind a wall its like they have X-ray vision and will auto zone on me , for example if i decide to hide right around a wall to try to flank them they will turn around and head that way even though they did not see me. Same things when you try to snipe or you in a cover position , enemies AI are spawned literally right behind you or on top of you. WTf is that about?
I did some test and was hidding behind a wall and watched the enemy literally track me through the walls.
I am sure some of you have noticed the same thing as i have while you engaging a group of enemies , you suddenly get a new group that spawns right next to u especially those stupid wraith....
I understand Bioware tried to make the multiplayer challenging but this is AI is overkill and senseless and not fair. You can make a game challenging but turning the AI into a GOD that is something else.
Another thing i noticed The enemy AI's seem to never miss their shot always hit you with accuracy its inhuman.,,,,. They need to tone down the AI cause right now it feels like you playing against an opponent that can see you everywhere on the map and can spawn enemies 2meter right behind you....
The map are way too small, its impossible to snipe. At stage 4 the AI turns into a zerg you have like 5-10 different type of enemies all clunked together , as soon as you barely manage to kill that group with your team there is already 2 more spawns of enemies within your vicinity, they auto track you its unreal... Coming from every-side and corner of the map like rats...
In summary current issues:
-Enemy AI see you through walls
-Enemy AI track you through walls
-Enemy AI never miss their shot
-Enemy AI spawning right next to you
- Stage 5 Enemy AI Zergging the whole map