Forum Discussion
@EgoMania wrote:
Well the vaults could be restored without Meridian as you know from playing through the game. If they would've stopped working because of what happened with Meridian, then they wouldn't be able to work until Meridian would be restored I would think.
Yeah. That's why we reset them, right? To restart its functions. Probably taking Meridian would make all resetting synchronized system-wide, but we just find it in the end.
The angara, I think those in Havarl? Some of them explain they can interact with it, but they take too long to understand it, and yet, not entirely.
I just hope it's nothing related to AI going rogue. Everything is going rogue in that game, including the Archon.
#speculatingmode
Exactly. We just perceive and look for things we understand. How would we detect a civilization in which its entire lifespan was 1 milisecond, for example? We have limitations that cannot cover all possible outcomes if something more advanced and perceptive than us is lurking around.
@PandaTar wrote:
@EgoMania wrote:
Well the vaults could be restored without Meridian as you know from playing through the game. If they would've stopped working because of what happened with Meridian, then they wouldn't be able to work until Meridian would be restored I would think.
Yeah. That's why we reset them, right? To restart its functions. Probably taking Meridian would make all resetting synchronized system-wide, but we just find it in the end.
The angara, I think those in Havarl? Some of them explain they can interact with it, but they take too long to understand it, and yet, not entirely.
I just hope it's nothing related to AI going rogue. Everything is going rogue in that game, including the Archon.
#speculatingmode
Exactly. We just perceive and look for things we understand. How would we detect a civilization in which its entire lifespan was 1 milisecond, for example? We have limitations that cannot cover all possible outcomes if something more advanced and perceptive than us is lurking around.
There's got to be some meaningful way to interact with them though. Otherwise you're stuck with "The Things", "The Forever War", or "Horton Hears a Who!" for plotlines. Balancing the truly alien, without an entire story to flesh it out, would be tricky.
- Anonymous8 years ago
@jpcerutti1 wrote:
There's got to be some meaningful way to interact with them though. Otherwise you're stuck with "The Things", "The Forever War", or "Horton Hears a Who!" for plotlines. Balancing the truly alien, without an entire story to flesh it out, would be tricky.
Of course, of course. We were discussing an issue on how we can't really block or conceal our existence from everything without knowing everything there's to know. For a gaming purpose which is based on interaction and galactic species and civilizations, it's surely not very easy to simply introduce something players can't understand nor interact with, unless it's something too exotic and subtle that will, eventually, be cohesive to our understanding. Scourge, for now, is something that we have no proper understanding.