@DarthLlama wrote:
The save system in this game can definitely use some work.
Quick Save would be really nice, it's not THAT much extra effort to go to the menu and save, but still.. traditionally, on a PC title where you have the entire keyboard at your disposal, it's more convenient to just allow the player to press a Function Key to save without having to drop to the menus.
I am far more annoyed by the 'no saving during story mission' thing.. that is just silly. There is no reason to make me rely on checkpoint saves just because it's a main story mission. As it is, some of the story missions can be fairly long (which I like) but the save system makes it so that I can't start these missions if I know I have to leave for work in an hour because then I feel rushed to complete it.
I should be able to play up until I am out of time, save, and resume where I left off later. The current save system is an all around inconvenience that should be looked into.
Quick save/Quick load. Please. As you say, it's not a huge deal to go into the menu to save, and there doesn't seem to be a cap on the number of saves you can have, but it would certainly help the flow of the game to be able to quick save, rather than stop and go to the menu.
But most of all, something needs to be done with the save system during those priority mission quests where saving is not allowed. Many players have jobs/family type situations that require them to leave the game, and if it happens during a priority mission, you're at the mercy of a check point/autosave feature. At the very least, we should have a "save on exit" option if we have to leave the game (obviously not during combat, but in a secured location). I had a situation in the Remnant Vault on Eos, where I had to quit before I finished the quest. On reloading the last auto save, it put me in a room with a Remnant terminal that I needed to use to open a door to progress. But the terminal wouldn't function. So I had to reload an even earlier auto save, and ended up loosing about 1 1/2 hours of progress. Not a game killer, but more frustrating than it needed to be.