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To reiterate what others have said I think the forced cooldown when we switch is definitely the main issue here, if that was gone we could happily flit back and forth in combat between laying down supporting fire and constructs to charging in with biotics just like dad does in the prologue.
Overpowered? maybe..
Fun? oh hell yes!
@Zygon wrote:
To reiterate what others have said I think the forced cooldown when we switch is definitely the main issue here, if that was gone we could happily flit back and forth in combat between laying down supporting fire and constructs to charging in with biotics just like dad does in the prologue.
Overpowered? maybe..
Fun? oh hell yes!
Cooldowns aren't the real issue it's the poor design. Having to stop everything to switch "profiles" is silly.
The real solution:
1) Drop consumables off the wheel and into a menu.
2) Use the top half of the wheel for weapons, and the bottom half for skills.
3) (Optionally) Swap the "scan" and "wheel" buttons on the controller.
This makes so much more sense, and is more fluid during combat. They could still have "profiles" if they wanted, where you could save your hotkey 3-skills and which 6 (8?) went on the wheel.
I take no credit for the above suggestion - I've simply played all the previous Mass Effects where they used THIS EXACT SETUP.
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