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@Arsenic_Touch wrote:We'll see multiplayer dlc long before we see anything with single player.
why do you think that?
@sblantipodi wrote:
@Arsenic_Touch wrote:We'll see multiplayer dlc long before we see anything with single player.
why do you think that?
Because it's clear where their focus is when they give elaborate multiplayer notes and leave players to datamine or guess and what changed in single player.
Majority of their discussions on social media accounts have been about multiplayer.
And they've already had numerous multiplayer updates, new guns, maps, items, and the only update to single player was some items promised with the deluxe edition.
The writing is on the wall.
- 8 years ago
@Arsenic_Touch wrote:
@sblantipodi wrote:
@Arsenic_Touch wrote:We'll see multiplayer dlc long before we see anything with single player.
why do you think that?
Because it's clear where their focus is when they give elaborate multiplayer notes and leave players to datamine or guess and what changed in single player.
Majority of their discussions on social media accounts have been about multiplayer.
And they've already had numerous multiplayer updates, new guns, maps, items, and the only update to single player was some items promised with the deluxe edition.
The writing is on the wall.
I really don't understand the sense of multiplayer on a mass effect. isn't this a story based RPG?
yes it has a very good shooting gameplay, but why multiplayer?- Anonymous8 years ago
They added micro transactions in MP. I do think it's basically for that. MP serves that purpose. However, even then, it looks like micro transactions weren't pretty much well implemented either. The answer lies in Solanum tuberosum.
- Anonymous8 years ago
There is two camps, multiplayer and single player. I enjoy both, so don't find myself feeling frustrated when nothing new happens for single player. What I would have liked to see would have been a crossover between your single player and some skirmish battles where you can take your single player character and play in a longer running battle alongside several other players.
Another fantastic idea that hasn't been realised is something i used to love in a space mmo called Tabula Rasa, and that is base attacks. So we've settled X amount of worlds and built bases there.. great. But What if they would do random attacks by large amounts of forces of Kett or Outlaws, or to some extent some remnant .. and then have the npc's alongside you actually performing a role as well as your natural team. Would be far far better than just have them dishing out missions or shouting ryder as you run past. A huge base attack every so often would be great.
Sadly though, end game currently means end-game as when you've finished the campaign, you are rather left in this void with squat to do... hence why you then find you either click onto multiplayer a lot or play through the whole game again.. and its no short game with all them dialogues as you know.
Whilst i'm happy with the 7 wave idea of multiplayer, eventually even that will run its course.
I have no idea what to expect DLC wise for this game, i'll be glad of any improvements and more importantly long overdue fixes for long running issues.
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