Forum Discussion
@Nykara360 wrote:
@hedop85 wrote:
Sorry but I simply disagree. Bugs that break whole quests are more important than animations. Sure I want the looks fixed eventually but how about having the actual game work properly first? Fix the bugged quests, fix the issue that people have (again connected to quests) that basically means they can not play New Game Plus. That is my order. Cosmetics after actual game mechanics.
I never said they should not release a patch when it's done. What I said was that several major bugs that affect several quests are not even mentioned on his next to fix list and neither are they acknowledged in the bug section of known issues even though all of these issues have several hundred xp on their threads and are and have been hot topics for 2 weeks now. I also think the Multiplayer should be fixed before cosmetics. Again that depends on one thing and that is: are those bugs adressed by one team or several? If it's one team yes I would prioritise:
1. Quest bugs.
2. New Game Plus bugs.
3. Multiplayer Bugs.
4. Cosmetics.
5. Everything else.
If we are talking several indepedant teams it doesn't matter since they will be done when the issue is done. However none of that has been communicated. Several bugs have not been acknowledged, there has been no communication on what is going to be prioritized and no update on when any of this is coming. That's my main problem and I have stated that numerous times. Again I didn't say nobody cares about the game looking crappy but tbh I think that if you would ask around here, 90% of the people would say: I prefer playing a game that is mechanically sound with quests that work as intended and a multiplayer that works if the choice was: get the game looking good or get the quests unbugged. That's my opinion though so you have every right to disagree with me on it.
Animation and artwork is and always has been worked on by different people than those who make the game code work. Their jobs are linked - in places. They are probably part of the same 'team' but what they work on within that team is different. My partner is a coder, he doesn't touch the artwork of a game but he does write the line of code that makes a gun shoot when you push the button to fire it (after the artist had drawn said gun) and a menu item clickable (after an artist has drawn the button that will be clickable) etc.
P.S, but then he may also be the coder working on menu mechanics while another works on combat mechanics - thats how game dev works. In sections and segments each with their own tasks.
I know. Doesn't change what I was saying though. If there is one big team and the idea for them is to work on one specific issue at the time then mechanics like quests need to be a top priority. If they are split into smaller teams of coders, animator etc. it doesn't matter as you can release the first thing that is done. That was my whole point.
Personally I don't see the coders needing animators to fix the quests. It's not like it's an animation issue. It's programming. It's quest items carrying over to new game plus and therefore breaking quests there, it's quests not successfully resolving which is usually something along the lines of an action not activating a certain flag or a certain flag being activated before another flag is acitvated and so forth. So again we are back at the priorities point.
Either way... the problem we both have is that there is no communication.
For me my main gripe at the moment on PC aside from the issues already mentioned. Is a controller bug which gives a brief pause when moving, stopping and then aiming & panning. Its a fundamental gameplay element that's bugged. And its enough of a irritation for me that clearly highlights the state of the game on release and now weeks after. In addition after the last patch I had to do some tweaking and googling just to get the game to launch! Its simply not good enough.
Its a classic example of the gaming industry these days. Release now and fix perhaps/maybe months down the line.
I don't usually buy games until months after release due to the above, so perhaps its my own fault for taking one final leap of faith. It wont happen again. Well done EA/Bioware. I wont ever buy a game at release of yours ever again. I'll shelve MEA for a few months and look back then. I wonder how much your game will cost then, £15? Lesson learnt.
I do miss the good old days when games were actually released finished. Imagine that!