@onemadvagabond wrote:
@JucieN7 wrote:
@onemadvagabond wrote:
@hedop85
I really think that they don't really know how to handle the situation. The game was obviously made by numerous groups who didn't communicate with one another before they put it all together. That would explain the difference in quality from one part of the game to the other. The fact that things are constantly out of order in conversations etc. The games relevancy died when they ended up with a 4.8 average user metacritic rating, and now, with EA fully in charge, they are probably trying to decide if they should do just enough to partially save a once great franchise, or milk the remainder for what they can get out of it and then the game will be nothing but a multi-player online game in the near future, full of annoying twelve year old's with zero parental supervision and have discovered foul language.
I think you are right.
Your last sentence scares me ☹️ I know its possible, but I hope they will work things out.
It scares everyone but fanboys who are the one's who spend their days online talking to each other like the Jimmy DeSanta character from GTAV. Look at how many bought up franchises EA has done that to. Nearly everything they sell now has to have an always online connection and many have been pushed into straight up online only games, or with extremely limited single player. They tried to force people to have to play online multiplayer with this game before it was released with all that strike team stuff. It's all about micro-transactions for money. Nickle and dime people for as much money as possible. This time however, they backed off at the last minute because of the outrage they received.
The poor writing and massive plot holes ect. proves that single player for this game is becoming an after thought. The problem for them though, is that they not only screwed up single player, but they completely dropped the ball on online multiplayer as well. The game has great potential, and if Bioware and EA had people who weren't only interested in money and political ideology, this would have been one of the best games of all time, but instead it's mired in mediocrity.
The main problem ist that this model in unfeasible and everyone who knows anything about games knows that. The MMO market is pretty maxed out as it is. You won't take WoW's title and Destiny is still going strong. If even huge names like Star Wars and Star Trek basically had to go full free2play just to get enough people to survive it's just unfeasible to go in with a half hearted attempt. Furthermore there is still a massive market for single player games as shown by Zelda, Zero Dawn Horizon, TW3 etc. all those games sold and sell massive amounts of units with none or very limited Multiplayer experiences. Nobody is going to buy ME or DA for Multiplayer modes. It just doesn't make sense. The hallmarks of RPG's and even story driven shooters are a massive open world and between 50 and 100 hours of game time or even more. If you can't deliver that or 80% of the timeframe you deliver is basically filled with throwaway MMO quests you will go under.
Fallout 4 received good reviews but nobody considers it a standart bearer anymore. It's okaish for what it is but ask any reviewer and they will tell you the genre references. For Anything Roleplay related it's: The Witcher 3, Zero Dawn Horizon, Zelda and possibly in bits and pieces still Skyrim. Anything below that mark will never ever reach above an 85, anything that still feels like 2010, so DA:I, ME:A will seriously have trouble scoring above a 70 nowadays. Reviewers and players are tired of * especially when they have seen it done better in terms of support from the developer, communication, value for money and in general in terms of how good a game can be nowadays without just being a benchmark test for how good it can look. People are tired of climbing towers or thousands of collectibles. Look how Mafia 3 got savaged by the press and that was a massive and beloved franchise. It got killed and nobody heard a word about it since. The same can be said for Batman Arkham Knight. It was shoddy, the gameplay was idiotic and people hated it.
That is what suprises me the most... you have a company which has been burned several times (worst company in the world title etc.) and which people has been given the puppy protection for DA:I because people said: okay it's the first time they really tried open world... so we will give them a pass in certain aspects... but instead of saying: alright let's get it right they said: ah alright so basically lazy writing, quest design and always doing the same quest and running from loading screen to loading screen is cool. Okay let's stick to that then. You have to wonder what kind of morons are in charge of that company to think like that.