@VladVonCastein wrote:
Think it's a matter of quality vs quantity. In previous games the world so to say was relatively small, they could even develop multiple story lines, paragon/renegade, animation for both, even made shep more distinct(scars and all) if he's renegade. This game is comparatively larger with the whole open world exploration theme, some gamers got what they wanted. As for myself, I prefer a more well developed story with options that I can sink my teeth in, rather than 100 hours of fetch quest and planet animations.
That's exactly what it is! I read your first post and wanted to reply ..but u already replied with the quote above. 🙂
Indeed, with paragon/renegade, and considering the scale of Andromeda compared to previous ME, that would require waaay more writing > dialogue > and ultimately animation.
I absolutely like the exploration and length of ME:A ...BUT it''s really missing the story immersion. Tension, emotion, drama, suspense, mood is really needed because the game is flat without those. I guess it's either one or the other... i wish we had both, but that would really take a long time to develop. Unless they have at least 500 people working on it ..hehe