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Anonymous's avatar
Anonymous
Not applicable
9 years ago

Why remove the save ability???

I really wonder what lead to decision to remove save ability during some parts.

It's such a boredom that either I'm an alien, either those who designed that aren't from Earth.

I'd be curious to read some explanation attempt, not that any would change my hate for this point. Such system is an absurdity when there's significant parts of exploration, it's no pure constant action game.

The worse is it is damaging my first play, best parts are those with that awful gameplay and it changes them from best to boredom, can't believe it the wasted fun it is.

22 Replies

  • Anonymous's avatar
    Anonymous
    Not applicable
    9 years ago

    @iocoTTV wrote:

    I enjoy a challenge and I enjoy comparing myself with my peers. Dark Souls would not be the franchise it is if it had Quicksave/load. The easy solution here is to allow quick saving and loading on any difficulty other than the highest. A new tier could even be made called "Iron Man Insanity." There's room for both.


    Dark soul is an action game not a RPG, and it probably uses checkpoints not unclear save points with bizarre triggers probably with some bugs. Dark Soul has no difficulty level which is a poor design decision on my tablets. That's very different games, one aspect working in one won't in another.

    Perhaps an option is the way to go, a challenge mode without save during special parts. But not linked to last difficulty level. Iron man is something else, it's death is end of game, that should be for Roguelike.

  • Kondaru's avatar
    Kondaru
    Not applicable
    9 years ago

    There are so many save-related bugs that we are all already playing a kind-of-ironman game here. You want to load autosave during a priority mission? Sure thing. You are just risking that You will not be able to complete 1 major and 5 minor quests in the result, because Your scanner is not going to pick some items, some foes will not spawn, some dialogues will not trigger...

    ...so yes - I am really OK with the system Devs used AS LONG as game is QC-ed correctly and as long as I can really trust Dev-placed checkpoints/autosaves. If I cannot: then manual saving is my only safeguard, and limiting it to me is... a poor design.

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