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I'll provide a clip this time, the Armax Arena is the best place to showcase how broken this is.
This happens with the simplest of mobs as well, through all of ME3.
Edit: I just noticed that there's some other bug present in this clip as well... Anyway, the same thing happens with a fresh match start, and also mid-match. Rushing enemies (e.g. husks, brutes) simply don't care that you changed position while being cloaked, they know exactly where to go. At this point this ability's description should be just "give yourself an extra power cooldown for no reason".
The reaper solo challenge was disgusting this way, I'm pretty sure this wasn't the case with the original game.
If you play ME3 on insanity many enemy's still can "see" you if you're cloaked, especially if they see you engaging the cloak, meaning if you go out of cover and clock in the full line of sight.
That was not different in the original game and makes imho perfect sense.
The cloak is also not preventing auto targeting weapons such as missiles or direct damage powers to hit your Shep even if she/he is cloaked.
I personally don't see any difference between how the cloak worked in the old games and how it works in the MELE, at least not on insanity.
- 5 years ago
Well I'm gonna have to install ME3 OG now, because I really want to call BS on that.
I think I was 16-17 years old when it came out, as a kid I would have been a raging idiot if Infiltrator was this useless, and I don't remember that being the case, lol.
I wanted to play some ME3 multiplayer anyway. :D
Edit: Downloaded, I hope I'll have time to test it tomorrow.
- DocTheGamer5 years agoSeasoned Veteran
All of my "main" playthroughs of the original trilogy were as an Infiltrator (as recently as 6 months ago), as was my first playthrough of the Legendary Edition, and in my experience the Tactical Cloak functioned the same in both versions.
I usually activate the Tactical Cloak from cover and use it to run past (or away from) enemies, and unless they're shooting at my squadmates or I run toward where they were already firing I don't have any problems being shot while cloaked.
EDIT: And now having viewed this clip where someone demonstrated their usage of the Tactical Cloak, that's exactly the behavior I expect. They use it out of cover while being shot at and barely move from the location they activated it. Still being shot at in that situation makes sense to me, and is as I remember it in the original games.- 5 years ago
@DocTheGamer
That's my clip, and you're looking at the wrong part - I didn't trim the first part where I'm simply stupid and think I'm fighting the last enemy, then get shot in the back by another one. My problem is with the start of the next round: at the end, I'm getting killed while being cloaked BEFORE the enemies even spawned. They completely disregard this, and know exactly where I am.
Also, as I said, melee-based enemies and flankers will also always know my position exactly.
I'm not talking about "I cloaked in the open and did not move", I'm talking about my cover being rushed by husks, activating cloak, getting out of there, then seeing them follow me just the same.- 5 years ago
While I don't really have time to test it myself, I've found this video.
By looking at this one, it feels like you guys are right, and this was the case in the OG version as well, which is weird, because I'd assume that this is something that would have irritated me even then.
It's a bummer though, because it feels extremely broken. I could get behind the fact that they keep rushing or shooting at the same place where I disappeared - but I cannot get behind the fact that they are tracking me as if I'm completely visible. This applies to mindless husks, or the most basic Cerberus footsoldiers, so it's not even like "oh yea some enemies are special and see through cloak". Also, fresh spawns really shouldn't know my precise location (not just in the Armax Arena, but all through the game it happens)...
The game does not reflect on this one bit. If anything, it is totally misleading, as the ability's description says "become invisible". In addition, this makes the enemy sound cues all wrong (and also misleading), since they loudly exclaim that they have lost visual, all the while blowing you to bits.
It is especially noticeable when playing right after ME2. It also feels highly inconsistent, so there still might be some underlying issue.
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