Forum Discussion
@eI-nombre wrote:
Had a few different questions that all got merged into a single thread so have tried to clean it up a bit here.
What effect do the upgrades actually have?
Ok so yeah, trying to ignore Captain Obvious answers here but what do improvements to individual stats actually do? Top speed i guess is pretty straight forward but I was wondering whether it also affected the acceleration, i.e. is acceleration proportional? Like is it a case of 'you will get to 50% of your top speed in 2 seconds' and therefore also depends on the top speed stat or is it just 'you will get to 60mph in 2 seconds'? Also how do the changes to nos actually work? Do they make it more powerful, last longer or just refill quicker or something? Does anyone know? Just wondering as although it seems like a kind of stupid question at first, it's potentially a bit more complicated than at first glance and I remember the stat values in NFS:World used to do all sorts of weird stuff that nobody really expected.
@eI-nombre Top Speed = Increases a car's top speed and only top speed
Acceleration = Reduces the amount of time it takes a car to generate speed
Nitrous = Up for interpretation (Either increases Nitrous Power, increases Nitrous Duration, or increases Nitrous refill rate) (I think it increases Nitrous Power)
I remember the stats in NFS World.
In the Tier days, the car stats LIE!
In Car Classes, the car stats still lie but they lie less. lol
@eI-nombre wrote:
CCX vs LaFerrari?
Just wondering which car people think is better out of these two? Obviously the CCX has a higher PR but it's biased to top speed which isn't all that handy. My maxed out R35 (886) is currently quicker than my CCX (889) because of the Nissan's acceleration. As the grind to level up hyper cars is a major ballache, I want to try and make sure I focus on the better of these two. although having said that, the limitation of only being able to get the Ferrari BPs in special events is another spanner in the works if i chose that.
To provide a better answer to your question, can you post screenshots showing your car stats for your Nissan GT-R (R35), Koenigsegg CCX, and Ferrari LaFerrari?
@eI-nombre wrote:
Handling difference
s in BRR?
I've been using a maxed out R35 in BRR (although I've kind of reached a plateau with that car so have sort of given up until i can get something better) but it definitely feels like it performs differently in BRR to all other races. The handling seems heavier and less responsive and I was just wondering if anyone else had noticed it or if I'm just making it up.
It seems odd that there would be a difference between different events but I've never really had much of an issue avoiding traffic and road blocks in normal races and then all of a sudden in BRR, it seems to have become more difficult.
The cars you use to race in Blackridge Rivals handle the same as when you use the same cars to race in Campaign, Tuner Trials, and Tournaments.
Car Physics don't drastically change in just one game mode.
This is what I call "The Placebo effect".
You think the cars' handling is worse, but it's still handles the same in reality.
@eI-nombre wrote:
Quicker to drift/nos or just go straight?
This has been something I've been trying to work out for a while now. I'm really borderline on one or two of tuner trials hunter races as to whether I win or not. I could just upgrade the cars a bit more but i can't be bothered because i know i can win without doing that. Anyway, sometimes I can win fairly comfortably and other times i just don't seem to gain quickly enough and it seems to be down to whether i drift a lot or not.
So what i was wondering was, is it quicker overall to drift everywhere (even on straights) which slows the car but then gives you more nos, or is it just better to drift the corners and straighten up for the straights to make the most of the smaller amount of nos that you've built up? Perhaps its not actually that simple and just depends on how strong the nos stat is on your car, although it sort of feels like the individual TSP/ACC/NOS stats don't really have a massive impact.
All I'll say is it's quicker to drift everywhere to gain more Nitrous.
The bad thing about drifting is it reduces your grip and you will be more prone to crashing.
If you crash while drifting, then you're through!
@eI-nombre wrote:
Tips for Fastlane etc Events?
For Fastlane events and anything similar, I've always just used all my tickets to advance as quickly as possible and then any leftovers I've used for picking up extra materials and cash (or whatever its called in these events). Took me a little while to realise there was a No limits board on here so was having a look round other unofficial forums and people on one of these were suggesting that they were actually deliberately losing some races so that they could grind cash for crates quicker (i.e. longer races with lots of opportunity to jump/drift/draft but would not be repeatable once you'd won them).
Is this generally a good way of doing things? With only 5 tickets, this seems like a potentially risky strategy as you may find you spend so much time losing races that you don't have enough tickets to advance, ending up having to spend gold on refills more often. Is it worth doing it this way or is this just more for those that either have more tickets from VIP points or those that don't mind blowing gold on refills?
The people that suggested losing on purpose to farm Event Credits must had already completed the events for a specific chapter, so they used their extra tickets to farm Event Credits by losing on purpose.
They mostly do this for the first 2 chapters of the Special Event.
For example, say a player has completed everything in Chapter 1 in a Special Event.
That player then does 5 Replayable races in Chapter 1 and wins them. However, the player purposely loses on the 6th Replayable race in Chapter 1 to farm Event Credits with their Special Event tickets.
The player will then generate a ton of Event Credits by losing the 6th Replayable race over and over again before Chapter 2 opens.
TheRealJony wrote:
@eI-nombre wrote:
Handling difference
s in BRR? I've been using a maxed out R35 in BRR (although I've kind of reached a plateau with that car so have sort of given up until i can get something better) but it definitely feels like it performs differently in BRR to all other races. The handling seems heavier and less responsive and I was just wondering if anyone else had noticed it or if I'm just making it up.
It seems odd that there would be a difference between different events but I've never really had much of an issue avoiding traffic and road blocks in normal races and then all of a sudden in BRR, it seems to have become more difficult.
The cars you use to race in Blackridge Rivals handle the same as when you use the same cars to race in Campaign, Tuner Trials, and Tournaments.
Car Physics don't drastically change in just one game mode.
This is what I call "The Placebo effect".
You think the cars' handling is worse, but it's still handles the same in reality.
I don't agree, I have noticed this behaviour as well. I believe this is because of the game mechanics. I mean, there are lower tier cars with PR like 300, and there are super and hyper cars close to 1000. In order we have a playable experience from start to finish, game mechanics has to handle that. Speed increases, of course, yet the normal feeling stays just about the same. But there are exceptions... for example, during a Campaign (Underground), do you remember some of those transport missions? You drove your BRZ with PR like 280 and now got an AMG with PR 800 - did it feel the same? Hell no! It was smooth and quick... but you can take your full CCX to chapter 1 and won't get that feeling again, will you? Similarly, once facing a too good an opponent, your driving suddenly felt sluggish, while it was ok in a race one before. And since @eI-nombres R35 falls behind its opps PR-wise, he gets that slow and lazy handling again, even though the car may be a good match otherwise.