Forum Discussion
My two cents about CCX vs La Ferrari:
I use CCX in BRR since it has better top speed, acceleration, nitrous and PR compared to my 5 star La Ferrari. However, I used LaF for a dozen races in BRR and noticed something immediately: it handles MUCH better than CCX. I was able to drift around corners much better (narrower radius = shorter distance to travel). And it was able to re-gain speed more quickly after exiting the corners.
CCX... it is usually all over the race track. The a** end often bumps into the walls and traffic when you drift. It seems to loose too much speed at corners. And even small collissions at 450+ KPH are devastating: the car often flips 90-180 degrees when it hits something at slightly awkward angle. Have not noticed this issue with LaF since I made lesser mistakes with it. CCX has 10,000+ of top speed, acceleration and nitro but the car does not feel like it at all.
TL;DR handling is another stat that is not displayed or mentioned anywhere in the game. On one hand you have 10k+ of top speed and nitro, on the other you have (slightly) better acceleration but much better handling. One car is a winner in longer races, straighter tracks; the other is better on short races, tight tracks. Personally I vote for 7 star max LaF instead of 8 star CCX (I cannot get my LaF to 7 stars though).
Regarding Handling differences in BRR: I had this feeling but I could not prove it so, its just a feeling 🙂
Regarding Quicker to drift/nos or just go straight: it is a different story as far as BRR is concerned. The general advice is to drive straight on straights. However, in BRR just about everyone is drifting unnecessarily on straights (short bursts of left-right-straight) in order to get extra bit of nitro (when there is no other way of getting it and no jumps, traffic, cops around). As far as my observations are concerned, this actually helps and gives you a fraction of second lead.
- Anonymous10 years ago
Great comments and discussion all round team!
In my experience, car behavior in BRR is noticeably different to campaign, TT and Tournies where behavior is consistent. After hundreds of hours of grinding, your senses become finely tuned to car behavior and even small differences become quite noticeable to veterans, where a newbie may not be able to detect it.
My CCX is an absolute dog on the road in BRR events. PR of 1020 and I'm smoked by my ghost opponent more often than not. It's been slow going to crack the 4000 SP mark (Got past 4100 and quickly got smacked down to 8900 in the blink of an eye). One of the quirks I've noticed during BRR events, is when I'm racing an opponent with higher SP, my nitro takes slightly longer to charge all round (straight line or in a drift). As pointed out, this may be to simulate ranking differentials, but this wouldn't make sense. Car performance shouldn't be impeded in any way to compensate for differentials in ranking or PR?!? It kinda defeats the object of mastering a car's unique handling and performance, only to have this change sporadically in BRR events.
The bouncing off walls, smacking into bridges off ramps and doing 180 degree spins & flips for no good reason is just annoying during BRR events. I never have this problem in any other events and the change in mechanics means you have to start from scratch to master a car, as if you've never driven it before.
Have any of you noticed how crashing into other cars or roadblocks, brings your car to a dead stop (or slows it down to a crawl)? While I agree that crashing into cars or roadblocks should affect your run, bringing the car to a stop means the physics is all wrong. Throw an apple at a stationary apple, and the stationary apple will be obliterated and the moving apple keeps moving and pretty much stays in tact (although it will slow down a bit and have a few dents and bruises for it's trouble). The same rules apply to cars. The moving car will smash through the stationary car, not come to a sudden halt as if it's a solid wall.
In BRR events, stationary cop cars behave like concrete plinths anchored to the tar, yet in other events, they behave as they should when hit.
I've made the mistake of assuming that my CCX is the best option for BRR events because of it's high PR. But, you guys have inspired me to explore some options and try out my Pagani and Lambo, even though they're at PR907 and PR914 respectively. If they show promise, I'll invest some scrap points & loot in raising their PR. I'll also give my McLaren a try, as that's maxed out at PR 949. Will let you know how it goes.
It's certainly going to be interesting to see how EA changes BRR once pre-season (beta testing) is over!
- TheRealJony10 years agoHero+
@HeretikJirka wrote:
@TheRealJony maybe I've put it wrong, but it seems you missed my point. I do not believe cars behave differently in Blackridge Rivals, and hope I've never said that.
@HeretikJirka You did disagree with me about cars physics are different in Blackridge Rivals in your previous post.
@HeretikJirka wrote:
TheRealJony wrote:
@eI-nombre wrote:
Handling difference
s in BRR? I've been using a maxed out R35 in BRR (although I've kind of reached a plateau with that car so have sort of given up until i can get something better) but it definitely feels like it performs differently in BRR to all other races. The handling seems heavier and less responsive and I was just wondering if anyone else had noticed it or if I'm just making it up.
It seems odd that there would be a difference between different events but I've never really had much of an issue avoiding traffic and road blocks in normal races and then all of a sudden in BRR, it seems to have become more difficult.
The cars you use to race in Blackridge Rivals handle the same as when you use the same cars to race in Campaign, Tuner Trials, and Tournaments.
Car Physics don't drastically change in just one game mode.
This is what I call "The Placebo effect".
You think the cars' handling is worse, but it's still handles the same in reality.
I don't agree, I have noticed this behaviour as well. I believe this is because of the game mechanics. I mean, there are lower tier cars with PR like 300, and there are super and hyper cars close to 1000. In order we have a playable experience from start to finish, game mechanics has to handle that. Speed increases, of course, yet the normal feeling stays just about the same. But there are exceptions... for example, during a Campaign (Underground), do you remember some of those transport missions? You drove your BRZ with PR like 280 and now got an AMG with PR 800 - did it feel the same? Hell no! It was smooth and quick... but you can take your full CCX to chapter 1 and won't get that feeling again, will you? Similarly, once facing a too good an opponent, your driving suddenly felt sluggish, while it was ok in a race one before. And since @eI-nombres R35 falls behind its opps PR-wise, he gets that slow and lazy handling again, even though the car may be a good match otherwise.
@HeretikJirka wrote:
My point was that the feeling, or handling, if you want, is RELATIVE - that is, when facing much stronger opponent, your handling now gets slow, so as to simulate the negative difference in car power. There are not many opportunities to see this behaviour, but Blackridge Rivals with good skills but worse car may be one of them.
Again, I don't get how racing an opponent who's faster than you can cause your car's handling to become worse.All cars handle the same whether your opponent is a good driver or your opponent sucks.
You may feel the car's handling is worse when racing (and losing) an opponent who's faster than you, but the car's handling is still the same in reality.
@WildeKnight07 wrote:
My CCX is an absolute dog on the road in BRR events. PR of 1020 and I'm smoked by my ghost opponent more often than not.
@WildeKnight07 Like I already said in Blackridge Rivals thread, your opponents are losing much less speed than you during cornering.
@WildeKnight07 wrote:
It's been slow going to crack the 4000 SP mark (Got past 4100 and quickly got smacked down to 8900 in the blink of an eye).
O_O
@WildeKnight07 wrote:
The bouncing off walls, smacking into bridges off ramps and doing 180 degree spins & flips for no good reason is just annoying during BRR events. I never have this problem in any other events and the change in mechanics means you have to start from scratch to master a car, as if you've never driven it before.What's funny is I never bounced off the walls in Blackridge Rivals races but I did bounced off the walls in a Campaign race. lol
Car physics do NOT change in just one game mode when you are racing in the SAME areas as you did in other game modes.
WildeKnight07 wrote:
Have any of you noticed how crashing into other cars or roadblocks, brings your car to a dead stop (or slows it down to a crawl)? While I agree that crashing into cars or roadblocks should affect your run, bringing the car to a stop means the physics is all wrong. Throw an apple at a stationary apple, and the stationary apple will be obliterated and the moving apple keeps moving and pretty much stays in tact (although it will slow down a bit and have a few dents and bruises for it's trouble). The same rules apply to cars. The moving car will smash through the stationary car, not come to a sudden halt as if it's a solid wall.
In BRR events, stationary cop cars behave like concrete plinths anchored to the tar, yet in other events, they behave as they should when hit.
The game gave me an AI ghost opponent after winning 3 Rivals races against 3 real player ghost opponents, so I tested your theory out.
I purposely collided with a police roadblock with a speed of 420 km/h and my speed reduced to 380 km/h after the impact.
I was still able to continue the race and win it.