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roony19728's avatar
7 years ago

destructible environments, crumple physics, and ragdoll drag

This game absolutely needs to feel more real...

You're like 90% there to making this game truly remarkable and all I can see is these few huge inadequacies that take your game from a big budget AAA to nothing better than a mobile game:

A) destructible environments ; you guys put more effort into the environments in Hot Pursuit. Buildings need to inflict damage on your car, and you, them. There should be crumple physics involved to some degree so there's CONSEQUENCE to your driving experience. This set up is so arcadey, there's no adrenaline or risk involved!

Also, trees are not twigs, they do not splinter and crack when you drive through them... Come on guys, that's juvenile.

Also

B) the drifting physics could use an improvement. Make it more ragdoll and physics based 

3 Replies

  • @roony19728 

    Agreed our cars can run down a tree but we hit a cop and our ride is junk. LOL 🙂

    Seems like Ghost can't put more than a lunch break of time in cosmetics of the landscape and reality of objects of any kind in these NFS games 

    I mean even in NFS World online when it was ran by EA.

    We ran trees signs and pursuit breakers down with minimal damage to our cars too. 

    So I agree with you on the topic. 

    This needs tweeking in game with a update. 

    Have a great day. 

  • surely an easy update. its such a dynamic game....

    fuckk its beautiful though.

    the acceleration and the sound is beautiful

    but * me, fix the game

    and give me a story!

    yours sincerely

  • and straight up, the balancing issue in the actual game comes down to there being no story

    there being no consequence

    the cops coming outta nowhere is jarring, and thats cos theres nothing else, while conquering the "evolving story":

    this "

    these races, and peaks in difficulty and change of pace need to come in the form of a story

    you guys have the framework

    gooo for itttt

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