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@GK3512 again I have no idea why ghost games thinks it’s a great idea to implement the health bar system into need for speed heat I know there’s a risk and rears thing but the cops ai can Justin use this advantage to bust players meanwhile in mw 2005 it depends on how long u can survive before the Cops box you in or slows u down completely which is balanced in ghost games nfs era non of the nfs I played impressed me heat I played it for or a while and it’s just a horrible experience for me
- 6 years ago@CrescenceRose Heat is just a mix of almost everything NFS did before-Health bar return from HP2010/Rivals and custom goes underground or 2015 style while the story is kinda MW05 fever in it.So it can only means GG doesnt know what to do and just mix all things together in a rushed unbalanced way.Which caused the game hard to play.
- 6 years ago
🤒
- CrescenceRose6 years agoNew Adventurer
@GUCCIxADIDAS After watched several videos on players slamming the cops and i can see that when u slam the cops in heat,sometimes u take damage sometimes you wont take any damage so ghost gamrs need to fix it where u wont take any danage whatsoever when we are slamming the cops
- CrescenceRose6 years agoNew Adventurer
@GK3512 i havr played hot pursuit 2010 before and the damage bar in that game didnt made me complain about the game because the damage bar in hot pursuit 2010 is actually fair and balanced,you hit a racer/cop car your car health bar doesntnt drop at all whereas heat when u slam a cop u take damage what kind of balancing is that ghost games ?
- 6 years ago@CrescenceRose Balance went broke ever since Rivals.Also in HP2010 there was a get to the safety setting.No free roam racer v cop chase.So HP2010 was alright
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