Forum Discussion
Yes!
I've actually heard one or two people oppose this idea, and I would like to list some reasons why this should be a feature:
1. Upgrade systems that allowed you to make any car just as competitive as the others were featured in many NFS games: Underground 1 + 2, Most Wanted 2005, 2015, and perhaps even Prostreet? We have visual customization, so why not allow heavier performance upgrades to justify that visual customization?
2. In some cases, it is kind of realistic, as you can put a lot of power in many low-end cars in real life, if you have the correct performance parts.
3. Even if it's not realistic for some cars to have 1000+ HP, the Regera can somehow be upgraded in Payback, like anybody could ever do that in 2017.
...Not that I think you shouldn't be able to slightly upgrade a Regera in NFS, because it isn't supposed to be realistic anyways, so why not sacrifice realism for the sake of making the game more enjoyable for everyone?
- the7thguest8 years agoSeasoned Ace
Problem is, that way you basically could get a 399 car for each setup after only beating one race again and again what then again would give you way "overpowered" cars for the whole mission progress.
So, as you basically do not get the best gear at level 1 in RPG's or you dont have access to the best weapons in a shooter when you start, it also takes some time and, most important, progress to get access to the real high level cars.
I for myself only use derelicts, so i do not really have an issue there. Don't really have an opinion on that topic, just wanted to point out one reason why this is difficult to process.
- 8 years agoI see your point however there are very many people who love the cars like the Skyline and the Silvia and many other Jdam icons that are in the game. Maybe the in game currency fee could be more expensive. Maybe even 1 million. I would pay even 2 million to upgrade my favourite cars. But that's just my opinion.
- 8 years agoSolution for this is to separate 399 from 299
- 8 years ago
@the7thguest wrote:Problem is, that way you basically could get a 399 car for each setup after only beating one race again and again what then again would give you way "overpowered" cars for the whole mission progress.
Same concept applies to the lower-end cars that can already reach rank 399, just on a smaller scale.
This can easily be avoided if the system is implemented correctly:
Once you reach 299 for a car that is limited to rank 299, you would have to pay an additional fee to transform that car into a more powerful version of that car, in order to upgrade it more. Of course, to do this, you would have to progress far enough into the game to unlock this feature. All your performance parts will be reset, so it will be like buying a new car, therefore it won't give you any advantage over buying a new car.