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Your argument is contradictory. First you say Underground 2 sold well for many reasons, then you say it sold well because of the customization. Which is it?
Look it really doesn't matter, the fact that NFS 2015 flopped proves your argument is invalid.
"Driving and physics were not all that bad in Payback."
The driving is horrible, one of the worst in the series, second only to NFS 2015. The physics aren't bad because it doesn't have any, the game uses scripts to perform drifting, crashes and jumps. Even Mario Kart has a physics engine.
Also the "simulation vs arcade" argument again? Really? What the hell does it matter if it's a simulator or not? It's a racing game! Since when is "not a simulator" an excuse to make poor design choices?
GOD, millennials.
That's complete BS and you know it, you just took the first 3 results that showed up on Google and posted them here. They're the same results I got when I looked "NFS franchise sales" up.
@mrtun3r It did sell well because of many things. I didnt say it sold well because of customization. The gane focused on customization but still so 11 million copies. You're argument and TheRealJonys argument is if a game focuses on customization, it wouldn't sell that well. UG2 is an example of how a game that focuses on customization can sell well. Also, are you forgetting Midnight Club?
How is 2015 proof that my argument is invalid? The game didn't fail because of the customization even though, it did lack in some areas. It was criticized because of the empty world, bland story and the handling wasn't the best.
You can say what you want to say about Payback. I think its an improvement above 2015 though, they should have ported some things over such as the performance upgrading fro. 2015 into Payback. As far as handling goes, im fine with it. You're just a complainer who wants a arcade game to be like a sim racer. Which now brings us to the next point. Yes, the arcade vs sim argument IS valid. They are two different types of racing games within the same genre. One is more realistic as far as how a car handles/performs and one is not. Arcades games are not meant to be a carbon copy of how cars handle in the real world.
Now, can we be done? Quite frankly, im done arguing with you about this stuff. Its quite obvious I don't agree with you and you don't agree with me.
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