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Your argument is contradictory. First you say Underground 2 sold well for many reasons, then you say it sold well because of the customization. Which is it?
Look it really doesn't matter, the fact that NFS 2015 flopped proves your argument is invalid.
"Driving and physics were not all that bad in Payback."
The driving is horrible, one of the worst in the series, second only to NFS 2015. The physics aren't bad because it doesn't have any, the game uses scripts to perform drifting, crashes and jumps. Even Mario Kart has a physics engine.
Also the "simulation vs arcade" argument again? Really? What the hell does it matter if it's a simulator or not? It's a racing game! Since when is "not a simulator" an excuse to make poor design choices?
GOD, millennials.
That's complete BS and you know it, you just took the first 3 results that showed up on Google and posted them here. They're the same results I got when I looked "NFS franchise sales" up.
Also the "simulation vs arcade" argument again? Really? What the hell does it matter if it's a simulator or not? It's a racing game! Since when is "not a simulator" an excuse to make poor design choices?
I will have to disagree, it isn't a poor design choice. Thats why there is a clear difference between the game titled racing and one title simcade or simulation.. They are titled differently because they are different in physics and such. Its like saying all planes are equal. No some planes do certain things while others do other things. No developer is going to go off on a in depth tire model and physic engine to replicate real world handling in a arcade game. Kind of like retro fitting a passenger plane to haul tanks. it is stupid , each is built for its intended purpose just like the games. Thats why i am separating them in my posts. The driving controls in Payback are sufficient enough for me as i can adapt .
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