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@XGCSith wrote:
not true. A prime example is UG2. That is a prime example of how a focus on customization can still make a game sell very well. That game focused on customization yet it still had plenty of different types of races, cars and still sold over 11 million copies world wide.
@XGCSith Before customization can make an impact on a racing game, the game first has to have both enjoyable driving physics and enjoyable game modes.
NFS Underground 2 had both enjoyable physics and enjoyable game modes firstly. Then customization enhances the gameplay. Therefore, NFS Underground 2 was a success.
Now let me compare two NFS games.
NFS Underground 2 and NFS Most Wanted 2005
NFS Underground 2
1. Only racing game modes (Circuit, Sprint, Drag, Drift, Street X, U.R.L., and Outrun)
2. Extensive amount of customization, especially visual customizations
NFS Most Wanted 2005
1. Racing game modes (Circuit, Sprint, Drag, Lap Knockout, Speedtrap, and Tollbooth time trials) and Pursuit Milestones (Bounty, Trading Paint, Pursuit Length, Pursuit Evasion, Cost to State, Infractions, Police Roadblocks, Spike Strip Roadblocks)
2. Basic amount of customization
Now comparing these two NFS games, NFS Most Wanted 2005 was more well received than NFS Underground 2.
Even though both NFS games had enjoyable driving physics, NFS Most Wanted 2005 had a lot more game modes despite the lack of in-depth customizations.
Let me take your quote of "50% customizations, 50% others".
If the upcoming NFS game were to make customizations #1 priority over driving physics and game modes, then these two things will happen.
1. All cars will handle poorly with unenjoyable driving physics
2. Boredom with not much to do
So you can have all of these nice features in a racing game:
1. Customization
2. Open World
3. Multiplayer Free Roam
But if the driving physics is unenjoyable and if there are a lack of game modes, then the game will seriously be a fail.
I predict the next upcoming NFS game in 2019 will be a fail thanks to you people screaming "MOAR CUSTOMIZATION! MOAR CUSTOMIZATION!"
By the way, try playing NFS Underground 2 on Nintendo DS.
The game has wonky driving physics. Totally not like the driving physics on the console versions.
@XGCSith wrote:
Its crazy to me that people think customization does not matter and does not play a big role in how a game sells.
@XGCSith wrote:
You're argument and TheRealJonys argument is if a game focuses on customization, it wouldn't sell that well.
I never said customization does not matter. You just assumed I did.
All I said was driving physics, racing gameplay, and game modes should be taken with higher priority than customizations.
@master2g wrote:
If I want pure racing and nothing else at all then I’ll go to a real racing game like Iracing, Project cars 1 or 2. Asseto Corsa or other pure sim games.
@master2g Like I said with CLP122214, that's not a very good suggestion.
Arcade racing games, simcade racing games, and simulation racing games do not go hand in hand.
NFS is mainly an arcade racing game, not a simulation racing game.
Come up with arcade racing games (if you can think of any).
@mrtun3r wrote:
GOD, millennials.
@mrtun3r I'm a millennial, but I guess I'm one of those sane millennials.
@XGCSith wrote:
How is 2015 proof that my argument is invalid? The game didn't fail because of the customization even though, it did lack in some areas. It was criticized because of the empty world, bland story and the handling wasn't the best
Exactly.
"the handling wasn't the best"
The driving physics weren't enjoyable enough, even though it had customization. So Need For Speed 2015 or Need For Speed Reboot didn't receive the same praise as NFS Underground games and NFS Most Wanted 2005 simply because of that.
Nailing the driving physics to be enjoyable can make or break a racing game. And with recent NFS games, the driving physics are breaking the games.
Hmmm, see i will have to disagree with you a bit my friend. I use a Windows Xbox 360 controller because it just doesn't feel right with my Fanatec CSR elite. That wheel allows me to really fine tune stuff and yet i cant find a happy medium with this game , plus i cant use a wheel on any game period with out interior view as it just throws me off. So yes in a way you can say the driving physics are not great then in Payback if i cant even get good feedback through my wheel. So saying that it is like you said and what Im saying.Arcade racing games, simcade racing games, and simulation racing games do not go hand in hand. NFS is mainly an arcade racing game, not a simulation racing game thus its main priority shouldn't be handling , driving physics. I am not saying payback is class leader but for me i cant say handling should take priority over every other aspect of the game. If the game has acceptable handling then like i say i can adapt my driving "skills" to it. Even sims are not created equal so one has to adapt some what to the game at hand. I cant think of any arcade games because i just don't go into a non sim game expecting the same results as I get from the Simulation games i play. I treat them as entirely different entities. I don't really go into Arcade games like Payback expecting perfect physics thus i don't really take them seriously and am not disappointing much. I just need decent controls that i can make work and Im satisfied.
I get what you mean and the driving has to be at least usable but I don't see it as high on the list as you do i guess. As for the other 2 yeah i can see were you are coming from as having some thing to do with the customized ride one just spent hours on creating is a good thing. Again for me Payback does the job with all the different classes such as drag, race and off road so I am happy with it as a whole. My 2 cents and a half 🙂. Plus Im a customization addict so I could be a tad bias on this subject 🙂
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