@JBLanni wrote:
not these pre-existent Need for Speed bumpers which are great but I want that feature that I'm able to do it myself
I think Autosculpt was great as well, but I think it's for the best that it was removed (At least for the bumpers and other body parts for the car) for two reasons:
-Aftermarket companies probably won't want their bumpers to have Autosculpt (Aside from the rims, as the aftermarket rims there had Autosculpt)
-Ghost could make their own fictional parts sculptable, but that would take a lot of effort (Maybe twice or 3x as much per part?) and I think it would be much better to have a bigger variety of bumpers than a small ammount of bumpers that can be slightly morphed.
-I think it would be strange if some parts in the same category were Autosculpt, but some were not.
As I said before, the rims are an OK exception, because in Prostreet, the aftermarket rims had Autosculpt.
However, I think that if rims do get Autosculpt in the new NFS game, the changes should happen through a few stages, not in percentages. I imagine that this would reduce effort required for each rim, and allow them to work on more instead of focusing so much on 1 part.
For example: Zone 1 would be the dish of the rim, with 4 stages. Stage 1 has no dish, and each stage makes the dish 1 inch deeper.