Max RPM should be realistic/change with block upgrades
I've asked for this back when Payback was being updated, so i think now is a good time since we're a few months from release and this is pretty easy to change.
What i asking is that the max RPM of an engine variates with the block upgrades it has installed.
For example, it doesn't make sense that a fully built 13B Rotary only goes as far as 7000rpm... it'd only make about 50% of it's power since it's powerband is on the "top end".
More examples are S550 Mustangs, they also rev high (for a V8) from factory! Built, they will encounter limits on the part of reliability at 9000rpm but they still manage at 8500rpm.
There are plenty of examples, Rotaries should rev to around 10 000rpm when fully built, the RB's (R32/R34 GT-R's) should go near 9500rpm when built as well... the RPM part of Payback was, besides the handling, the most annoying thing as i would have to effectively shortshift my RX-7 when i'm racing it... 7000rpm is usable by a 13B but it's nowhere near race RPM's.
I'm just asking for that to be resolved since it only comes out in November.
Thanks for reading guys!
- @RustyRenesis I have also been asking for an option to tune the rpm/gear ratios, and even the turbo and ECU. We had these options way back in U2 and MW05. There's no way to tune the power output of any of the performance parts which is very disappointing since this was done in past NfS games. They're obviously never going to give us a Dyno again so they should just give us slider tuning options at the very least, it seems they're dumbing their games down to cater to children unfortunately.