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Neither on as it also does it at 800x600 all minimum settings,
I checked with Fraps and at high post fx (or whatever its called) and high reflections, light scattering on and shadows medium at 1680x1050 it never dips below 30fps, averages about ~42fps. Setting lock to 30 doesn't really help either.
Core i3-2100 3.10ghz
6GB DDR3 Ram
XFX HD5670 OC GDDR5 512MB
Is this perhaps an AMD/ATi issue?
@quagmire15 wrote:Neither on as it also does it at 800x600 all minimum settings,
I checked with Fraps and at high post fx (or whatever its called) and high reflections, light scattering on and shadows medium at 1680x1050 it never dips below 30fps, averages about ~42fps. Setting lock to 30 doesn't really help either.
Core i3-2100 3.10ghz
6GB DDR3 Ram
XFX HD5670 OC GDDR5 512MB
Is this perhaps an AMD/ATi issue?
Considering your card only have 512 MB of VRAM, which is not much, and considering that Need for Speed is an open world game where the textures of the city are loaded on the fly, it is possible that your VRAM gets full and that the loading of new textures takes more time than usual, thus causing stuttering. The memory bandwidth of that card may not be that high either, which is not helping.
This sort of problem is pretty common in games like GTA, Saints Row, Burnout, Need for Speed, etc., especially if you get a pretty fast car.
To minimize the problem, be sure to select the lowest textures.
- Anonymous13 years ago
As an update for the Super Sampling option, this appears to be related to certain higher end graphics cards that may include, but are not limited to,
- ATI 6800
- Nvidia 670
It may also be helpful to configure the anti-aliasing on your video card software.
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