Forum Discussion
Hi,
See in attachment the pictures of my friendly run and arrestation, both done; consider them as a proof of possible multiplayer online.
I concede that the game was not very stable.
In order to promote the stability, we set both of us (the friends) the multiplayer All-Drive in Need For Speed - Rivals, on: Private session, what means in the occurrence that only friends can play together (a more stable game being reached with Single player; the ulterior one was with friend's friends, and finally wholly multiplayer).
I concede that even with these settings additional to Live (form multiplayer with XBox) and EA (for EA games) subscriptions, the game was not stable enough. Also were we on the same location and even sub-net.
Notice that the multiplayer can still be promoted by the UPnP activation on your router, in order to get a stable Network Area Translation (NAT), called "Open".
Instead of doing both of us the 2 trophies in about 20 minutes which should be taken, it took 30 minutes, what means that we lost 10 minutes, only in re-connections, from the one to the other, and reversely.
Notice that the one who creates the session has to invite his friend most probably when he is in his garage, and that once it is done, each one log on the map step-by-step (2 steps for 2 friends); all that, for the highest-stability purpose.
-As a matter of a conclusion, I'll say that with all the favourable parameters set, the game still isn't stable enough (maybe it is, with UPnP - I could not test this part), and surely is not optimised for XBox One, since the game is of 2014 and the platform later.
Its multiplayer is not stable enough, but is possible in such.
Thanks for the reading.
???
- 6 years ago
I bought nfs rivals on my x a few months ago. I recently got gold and played online. The game froze with a huge glitch. Now I can’t start the game if I’m online. I went to Xbox settings and clicked go offline. This allows me to run the game. Afterwards you can play online. Hope this helps.