Forum Discussion

Anonymous's avatar
Anonymous
10 years ago

NFS16 Does not utilize Physics engine, An experts opinion

Hello, My name is Shane Drake, or Draklore on most forums and social media... 

Normally I wouldn't bother posting this, I would simply refund the game and just move on with my life. The problem is that I can no longer refund the game because it has been more than 24 hours since I first launched the game. Mostly because I experienced an install problem that took me the better part of 3 days to solve (0xc000007b error), and despite the game not even making it to the loading screen, Origin considers the game as "launched". 

So now that I own this... game, I will share how I feel about the handling and game play. Take it as whining, constructive criticism or just ranting.

The graphics in this game are excellent, and it was the trailers for the game that really drew me back to the NFS series, which I hadn't played since the original underground. I am playing this on a 3440x1440 monitor and it really looks fantastic.  So with photo realistic visuals, I was expecting some semi realistic handling... unfortunately the cars handle as if the laws of physics simply do not exist. The way the cars move seem to be pre programmed animations that you simply initiate by pressing a button. I hate to say it, but even GTA5 has more realistic car physics than this game. 

The Handling in NFS16 is very comparable to the handling in IOS racing games. Any Phone racing game for that matter, where you have to tilt the phone to move the car. If you want to "initiate" a drift, you flick the phone and the cars will start their cartoonish slide into the corner. that is exactly the kind of handling and interaction you have in NFS16.. which on a phone with integrated low level graphics and CPU, is acceptable. but on a "next gen" or PC in 2016, it is downright unforgivable.

The cars move like you are playing mario kart, and I would say it is acceptable handling for a 12yo who is just getting into racing games. but if you have ever played any kind of driving game, you will be sadly disappointed.

And you might be saying "but Draklore, it's Need For Speed, they have always been arcade racers, and not sims. besides turn off drift assist and stability assist"

First off,  I want to say that I was aware that Need For Speed is known for arcade racers, but there are a lot of series and companies that have evolved and grown up, take the Dirt series which when they released Dirt Rally, really gave a huge surprise to the SIM racing community after so many arcade games. After seeing the art style and direction of this NFS I really thought this would be different, and if it wasn't I would simply return it. Furthermore, I upgraded the handling of my cars, and turned off the assists. this mildly helped. but the problem remains. your input and what the car does is largely disconnected. You pull the handbrake to "initiate" a drift animation.

The car and its movement doesn't seem physically connected to worldspace it exists in. Hit a jump, the car does a Jumping animation, hit a wall, the car bounces in a predetermined animation. Do a drift, the car pitches into a pre determined angle and moves along the road surface in a pre determined fashion until you run out of road or stop the animation. you don't have any control over the angle and your input only determines when these animations start or stop. If there were any kind of actual physics involved with how the cars moved, than why are all of the car movements just pre determined animations?

Besides the fact that the game is quite clearly a poor XBox port, I'm guessing the biggest reason they decided to go this route is because it is easier to program for. The game play is much more predictable if people cannot exploit the physics of the game (because there are none). If every jump makes the car move in exactly the same manner. or if every collision makes the car bounce or crash in the same way than there is little work for the CPU or coding for a physics engine (lets not forget this is using the frostbite engine after all). Its easier to make a scoring system for drifting if the only thing it has to calculate is speed and distance, the game would run better on older CPUs and better on the consoles. And besides, these games are not sims.. right? so who cares how the cars handle! The whole game is a cliche and a joke to the enthusiast community, and that would be forgivable if it was enjoyable to play. When you turn off "drift assist" it says something like "so you think you can drift". except all this does is eliminate one of the ways you can initiate or execute the Drift animation, a slap to the face of anyone who isn't 12 dreaming about their first car being a Rocket Bunny BRZ.. I highly doubt anyone at Speedhunters or Hoonigans is playing this game thinking how it recreates the feeling they get when in car.

If all of that didn't convince you that this game doesn't have any handling physics, check out my Volkswagen Golf. It's a FWD car that I am having a blast winning drift events with. Because in their rush to get this game to market, EA forgot to disable the drift function for FWD cars like my VW.... Ooops!  

But what would I know about Drifting MK1 Volkswagen's? A lot actually, and I'm fairly certain it takes quite a lot of work before you can get your FWD car to drift around a corner, unless you are a lazy game developer.

I've included a snapshot of me drifting my Mk1 in game, and a picture of my actual Mk1 that I drift (RWD Conversion etc). What's sad and ironic is that this game is largely an endorsement for Speedhunters and hoonigans (two companies that have played a large role in the success of my popularity in the community) yet the game is just another arcade racer that seems to be pandering to scene chasers and people who do not have a licence or any idea how cars actually work. I guess that's probably a large reason why Need For Speed Underground was one of my first racing games, but my last NFS title.

Oh Well, let me know how you feel about the game and its mechanics

If you want to see more of my Mk1 check out the feature on Speedhunters, or my instagram @Draklore

-Shane Drake

14 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    What bothers me the most at this point, is people on this board fail to realize that the game is past post development.. 🤔 

    Why are there so many threads here asking for core features and game play implementation? Every other thread in this forum is someone asking EA to basically change the game from the ground up, with new modes, options, and structural changes to the game, as if EA hasn't already cashed the check and are about to start the brutal process of DLC/DRM content releases.

    Asking for additional cars? you will get the cars that EA has licensed, and done the rendering/coding for. Any cars that get released in updates and future DRM I can assure you have been decided and the licences acquired long before you made your thread.. 

    Want better handling? aside from them adding another slider in the customization menu that alters the way you percieve* the handling of your car, changing the actual physics of the game would require a ground up rebuild of the game.. AKA simply not going to happen. 

    Want better police AI... unless the AI becomes flat out broken, you are asking them to invest a large sum of money into coding new AI behavior. something that I can assure you they probably spent more than they wanted to on already. (Heck, they may have ported the code from other NFS titles in the past with a bit of a polished update...) Asking for new AI, is like asking them to ReDo a large portion of a game that they already consider complete and obviously deem good enough for public release.

    Multiplayer modes? What is this? some sort of online racing game?!?!?! oh... wait 

    Granted I'm sure this was probably one of the last features in the development path, mainly because developing for MP you need a functioning game and some semblance of how it will run with one client let alone many in the same race. 

    Car interiors, engine bay, interior cameras... Just judging by the fact that you cant drive in first person, tells me that either the interiors are incomplete or there was some sort of conflict with UI or gameplay that made in car camera not obtainable or the demand on RAM would be too high to actually market the game to lower end rigs. There really is no other reason to not include at least a glimpse or peek into the interior or engine bay etc. you have to figure that the level of details on the exteriors in extremely high. now throw in basically double the polygons for a high detailed interior and engine bay. now you have all these really large car files driving around the map, each with their own customization's. The fact that some people report high ram usage already, is probably a large reason why they focused on the exteriors. Anybody who has modded GTA4/5 car files know what i'm talking about, when you triple or quadruple the car file sizes and suddenly your game is using 15GB of your pagefile on top of 8-10GB of RAM... 

    More realistic sounds? Again, you are asking EA to basically ReDo a huge portion of work that makes up the game. It isn't as easy as them pulling some sound files and tweaking them. Sound sampling requires access to a huge library of cars, expensive studios and equipment and then its a software and coding nightmare to implement in game.

    expanded story mode... Sorry to say, the actors are done and gone. the writers got paid and moved on as well. Aside from any future contractual obligations, there is simply no way the story mode will get more content. and if it does, it was already planned, and already shot and edited long before the game was released.

    Basically all I'm seeing on this board is people begging EA to fix their game, mostly asking for EA to change content that has already been paid for and approved for public release. Unless EA is determined to satisfy every last customer, or in the business of losing money, they will not develop any core content for this game. If they do release something, you can be assured it was already paid for and produced. 

    There are a few exceptions to this rule, there are a few things that might actually get changed if EA gets enough requests. These are things like UI, car settings and in game values. Basically features that simply require tweaking a few numbers in the coding or scripts. 

    Say billy wants to be able to lower his F40 a bit more, and turns out a lot of people want this too. he even wants some more available wheels for it.... EA might check to see if extra wheels and lowered suspension will interfere with any of the core features of the car, like clipping or suspension meta data etc (if it even utilizes handling.dat) Then if it all checks out, they will simply change the allowable value for suspension modification in the script, add the wheels to the available wheel set for the car and release it in an update. 

    The updates you get, and the changes made will be the simplest, most cost effective. 

    In the end, a year from now you might say "EA why didn't you fix the handling, it is still absolute $h!t..." and they will respond "but we fixed steering wheel support and now you can put ROTAs on your Ferrari .. what more do you want from us!!!!" 

    To think I have Origin on my computer for this one game, and they will say its to prevent piracy.. yet it only delays it by a couple weeks. but in reality they just wanted their 30%... or in my case, 75$ for a game I can't stand to play and couldn't refund because it was so broken upon release.. yay 

    P.S- If you really want a good driving game that will hold your attention and challenge you while still looking beautiful. pick up Dirt Rally. 

  • Anonymous's avatar
    Anonymous
    10 years ago

    I agree the handling is janky at best.  There are times even with the assist off when I try to transition drifts it will attempt to follow some invisible race line and throw me into a wall.  Nothing beats drifting a FWD car without having to put lil lunch trays under the back tires though :D

  • Anonymous's avatar
    Anonymous
    10 years ago

    Totally agree with your post. EA has a very good record of hyping upcoming games up with visual and only visual. I believe the game will receive one or two more patches/updates which will not address the main problem of the game and then DLCs all the way.

    My intelligence is insulted every single time I buy an EA game. This is very likely my last NFS and EA games ever. 

  • Anonymous's avatar
    Anonymous
    10 years ago

    I honestly think it would have been better if you had to enable "tray mode" before starting drift events in your FWD car lol

About NEED FOR SPEED™ Franchise Discussion

Have you played any other Need for Speed games in the franchise? Tell us about your experience on the community forum.30,177 PostsLatest Activity: 2 minutes ago