Forum Discussion

Re: What a crap game


@GDUBZ1 wrote:

Are you on crack? UG1 & 2 are Unplayable compared to heat. Ug1 and 2 brought customizing the cars to racing games. Thats why people love them. They are absolute trash to play in 2020. Heat is 10000x better than U1 or 2 no question.


I can see why you say that. Throughout most of the game(s), you'll be going less than 300 km/h. Near the end of the game(s), you'll be going just roughly around 320 km/h - 340 km/h.

I see your opinion and I'll leave it at that. My opinion is pretty different from yours.


GDUBZ1 wrote:
Heat is world. Any one who played world can see that.

NFS World was a MMO (Massively Multiplayer Online) racing game. You are supposed to see lots of players in an area, hence the term "Massively" from MMO.

Drift City, Project Torque, Ray City, and such were all MMO racing games that had lots of players in an area.

Here's two videos of Drift City and Ray City respectively with a lots of players in an area. Unfortunately, I could not find a Project Torque video with lots of players in an area.

These are what you call a MMO racing game.

NFS Heat is not a MMO racing game as ZeroMcDol already described.


@ZeroMcDol wrote:

I can agree that UG 1 was unplayable and only due to the horrific Rubber-banding (and traffic)


You can sandbag every race if you wanted to in NFS Underground 1 with its OP rubberbanding. lol

Stay in last place until near the end to get easy wins. lmao XD

Although I never did this as this will make the game incredibly boring.


ZeroMcDol wrote:

to the point where even racing on hard was not unplayable


I find that racing on Hard difficulty in NFS Underground 2 is HARDER than racing on Hard difficulty in NFS Underground 1.

Even to this day, I struggle on Hard difficulty in NFS Underground 2. The AIs are insane, especially in U.R.L. races when there are 5 of them.

2 Replies

  • ZeroMcDol's avatar
    ZeroMcDol
    6 years ago

    @TheRealJony 

    I find that racing on Hard difficulty in NFS Underground 2 is HARDER than racing on Hard difficulty in NFS Underground 1.

    Even to this day, I struggle on Hard difficulty in NFS Underground 2. The AIs are insane, especially in U.R.L. races when there are 5 of them.

    --------------------------------------------------------------------------------------------------
     
    Really?  That's interesting. 
     
    Personally, I found myself having to restart a race far more often in UG1 vs UG2 for hard difficulty.  Plus for me, even on the easiest difficulty in UG1 I ended up doing many restarts due to Rubber-Banding, traffic or a combination of both vs UG2 which was a cake walk at easy or medium, minus maybe drag races.
     
    That's also interesting about the reverse rubber-banding, I saw a video on YouTube about it regarding NFS Carbon, was amusing to watch at the very least.  I also never did reverse rubber-banding, mainly because I had no idea about it back when I played UG1 on ps2.  I would test the reverse rubber-banding, but I'd rather not re-visit UG1 haha.  
     
    Of course, I still play UG 2 in 2019, thanks to the PC port.
  • TheRealJony's avatar
    TheRealJony
    Hero+
    6 years ago

    @ZeroMcDol wrote:
    Personally, I found myself having to restart a race far more often in UG1 vs UG2 for hard difficulty.

    You can also detune your cars and make them have stock performance as an alternative way to win races.

    The opponent AI cars typically will have the same performance parts as you. If your car is fully maxed out, their cars will be too. If your car is stock, their cars will be too.


    ZeroMcDol wrote:
    Plus for me, even on the easiest difficulty in UG1 I ended up doing many restarts due to Rubber-Banding, traffic or a combination of both vs UG2 which was a cake walk at easy or medium, minus maybe drag races.

    Since different rewards are given depending on difficulty in NFS Underground 1, I played everything on Hard difficulty when I was little and won everything when the AIs slow down whenever I fall too far behind. lol

    I played NFS Underground 2 on Easy when I was little as the rewards don't change with difficulty. And I'm relieved I did play it at Easy difficulty. The game would've left a sour taste in my mouth with frustration if I played Hard difficulty back then. XD

    Now that I am older, I play NFS Underground 2 on Hard difficulty and the AIs run like they are on steroids.

    Even if they had a big wreck, they will come back like a pack of wolves hunting you down! lol


    ZeroMcDol wrote:
    That's also interesting about the reverse rubber-banding, I saw a video on YouTube about it regarding NFS Carbon, was amusing to watch at the very least. 

    I never tested out sandbagging any races in NFS Carbon like I tested in NFS Underground 1. Mainly because I played games a lot better upon NFS Carbon's release. lol

    But I did notice rubberbanding was present in the game when I did Speedtrap races (with opponents scoring a higher speed when behind me) and Canyon Duels (with Bosses driving more aggressively / slowly depending on how close / far you are from them).


    ZeroMcDol wrote:
    Of course, I still play UG 2 in 2019, thanks to the PC port.

    I would be playing NFS Underground 2 as well right now, but there are still so many games I want to play beforehand. lol

    I am currently playing Code Vein (not a racing game but an anime Dark Souls game). A game I played before NFS Heat's release and abandoned on Heat's release.

    With NFS Heat completed 100% weeks ago, I'm back to playing it. lol


    ZeroMcDol wrote:

    Yep it's sad to say, but I'm finding the older racing games to be a lot more appealing these days


    It's the same for me as well (along with having lower expectations with older racing games playing a factor for me).

    It's not really a bad thing to find older racing games more appealing. It's simply because newer racing games have been garbage so far.

    The older racing games have a lot more "charm" to them, like the devs poured their souls into them. Not to mention these can be played offline with no microtransactions.

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