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As an old school gamer (80's baby), I never agreed with the 'always online' setup that console games are switching to now. Why? Because despite to fact that you spent real money to buy a game, you never really own the game.
In short, the game is yours for as long as the servers remain active. When the servers are shutdown, in which EA is notorious for, there goes all the money you invested in the game..
- 6 years ago
Yes. Games are constantly online. Almost every game became multiplayer.
I want decent singleplayer storyline.Like Most Wanted 2005, Carbon, Underground....
- 6 years ago@Killjoy368 Ohh Most Wanted 2005 made you FEEL for the player! every moment spent was trying to get his ride back! and then Carbon was finding out that you were set up, and that Cross was possibly in on it to track you down and keep an eye on you! I never did Underground but I did NFSU2 and I loved it, No cops to worry about, just street racing but when you went from cars to SUV's then everyone swapped to the same thing.
- 6 years ago@ZeroMcDol I completly agree im also born in the 80s, thats why i dont like todays NFS games. Since it is all about public online open world *, it was so much simpler and fun. When it was simple racing on tracks, either offline or in split screen\LAN. But i guess it is cheaper making a allways online game,rather then more offline based one.
- 6 years ago@BVBgamer88 GAAS(Game As A Service) is the current trend of this industry so dev/pubs will try anything they can to make a game connected to internet.But I agree it makes game more complicated.The reason games become service so pubs can shut down the service anytime they want and force old players either leave the fanbase or buy new game.Thus they can get a quicker grab(rob in Heat's case) of money and keep robbing players with updates and DLCs and forced game shut-down
- 6 years ago@GK3512 Yeah and that is the big problem with todays gamingindustry, just take games like Racedriver Grid and Dirt. You cannot play online anymore after Codemasters shut down the servers, that is why i dont like games that have denuvo. I think we the gamers must stop buying games, aslong as developers creates games like that.
- 6 years ago
YAAAS lord! I HATED the always online setup, I'm an 80's baby too! I remember when it was just one player and two player games, now it's Multiplayer games, achievements and always online for games! Now consoles have the option to be digital meaning no more discs and installed directly to the hard drive. But I have always hated Denuvo and hated the day they first came around.
Every time I use a game with that crap on it, I roll my eyes and know that it'll push my processor and GPU levels higher than it should and guzzle more ram than it needs to all for making sure the game is legal and was legally purchased by me.
Zero makes a great point on the servers part. Anyone remember Matrix Online? What happened when they shut the servers down? All that money you spent on your avatars in that game wiped out faster than it would take you to answer your phone when it rings. How many Online servers like Matrix Online was shut down and all the invested money, time, effort just got wiped out in seconds? Same with Test Drive Unlimited 1 and 2. The online servers for that game are dead like disco. Leaving just only the single player campaign and that's fine with me.
Eventually I am dreading when they decide to pull the plug on The Old Republic, all the time, money, energy, stress I put into that game is going to be wiped out like the flick of a switch.
Remember H1Z1 anyone still play that?
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