Forum Discussion
Concerning Joining and creating public servers...
Why do all players love the way Counter Strike servers work, and are all the game makers doing something else.
By far the best method I ever ever ever saw was the CS method. This is a 100% online game, which has not changed since the MOD from the original makers, and to this day is one of the most played games ever.
What is the reason why game devs don't use this anymore? Just create a server, and let people join. Just search for a server with settings you like and join. It can not be more simple as that... The experience has been great year after year... So why don't we just use that system.
I am not a die-hard gamer, but with GTA4 I noticed this "auto-join" "host unknown" "incontestable" multiplayer system for the first time. I hated it. Serious, I stopped playing multiplayer only for the way it was hosted... Since then I see more and more of these "solutions" and have never had the same flawless experience as in CS...
Why!?
@WCitizen wrote:Concerning Joining and creating public servers...
Why do all players love the way Counter Strike servers work, and are all the game makers doing something else.
By far the best method I ever ever ever saw was the CS method. This is a 100% online game, which has not changed since the MOD from the original makers, and to this day is one of the most played games ever.
What is the reason why game devs don't use this anymore? Just create a server, and let people join. Just search for a server with settings you like and join. It can not be more simple as that... The experience has been great year after year... So why don't we just use that system.
I am not a die-hard gamer, but with GTA4 I noticed this "auto-join" "host unknown" "incontestable" multiplayer system for the first time. I hated it. Serious, I stopped playing multiplayer only for the way it was hosted... Since then I see more and more of these "solutions" and have never had the same flawless experience as in CS...
Why!?
Are you seriously comparing an FPS that's 13 year old with a modern racing game in terms of dedicated servers? While I do agree that dedicated servers are the best solution, setting up a server park for Rivals is A BIT more demanding than some old shooter that more or less could run as a server on a smartphone today...
- ApprovedAnonymous12 years ago
"dedicated servers". This is a broad term. Even a home computer could host a 18 person CS party.. Without problems. The game is mostly run on the local machine of players and only some non graphical data is interchanged with the server, like your coordinate.
The server calculates everything together and is not rendering graphics....
So yes I do think anybody could host a server for Rivals if the game was set up the same way as the Half Life/CS method.
The age of a game doesn't change a thing. Not only the games have gotten "heavier" if that is what you mean, but also the Home Computers and internet. With SimCity we are totally relying on at least some internet connection.. So developers are not scared anymore for online requirements.
Explain me why Half life 2 can be hosted at home, and not Rivals. What has changed so Rivals could not be hosted on my home computer.
And after that about Home computers... You still have the Dedicated servers as in servers which are located in a datacenter. I think you also mean those... And again, why should this not be possible with Rivals. Other games which have the CS method just hosted there own servers at launch. Maybe only 4 ore 5... After the community got hold of the game and where willing to start there own servers... The official servers slowly shrinked. People hosted more and more games of there own... And dedicated servers in Datacenters where also growing. I wouldn't mind renting a server for 10$ a month and host my own game to play with friends or host publicly.. And we al know there was a huge business in this hosting of game servers.
So this system worked.. Gamers got involved. Even today this system is working... After the 13 years you mention.
I would love to see a huge online community with Rivals in about 13 years...
Ow, and I am not sure... but is Rivals not essentialy hosted on a players machine? We just don't have a interface to choose and create servers....
- 12 years ago
If you can't figure out why you can run a dedicated server with ease for CS on a slow home computer and not Rivals, then I rest my case.
- ApprovedAnonymous12 years ago
Sorry to miss this. 21 years in IT and indeed I don't know everything.
No you can write this service how you want. It is still possible to host games/software like in CS. It does not matter how graphic intense or heavy on calculations it is.
Especially if you are able to set system requirements like those of Rivals. Rivals is rendered and calculated locally just like any software that is not presented by a videostream and sending only the input commands.
Seriously.. Teach me what I am missing here...